I'm curious that you guys have had such trouble with C++11 on Android. And I'm especially curious about your problems with std::map AL, because that's not even C++11! Like I say, I can't claim to have used C++11 in any of my shipped Android apps, but I just tested std::unordered_map and lambdas using AppGameKit V1 and they compiled and ran fine. Which particular C++11 features have you had trouble with?
Quote: "So, what other stacks does C++11 work well with? iOS and OSX?"
I've got no experience with iOS or OSX so I can't say on them. Like I say, Android is working fine for me at the moment. I've also found VC++2013 to be pretty good on C++11. It falls down on some more modern TMP features, but other than that, I've found it to be fairly solid.