Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Managing tiles (sprite visibility logic)

Author
Message
krid
9
Years of Service
User Offline
Joined: 2nd Dec 2014
Location: Almaty / Kazakhstan
Posted: 13th Jan 2015 14:20
I'm trying to make my own tile based app.
I already can build maps based on my scenario files.
What bothers me is this fact, that sprite is visible right after it was created.

So for now, when I draw my map I use this logic:



is this ok? or I'm missing some better way to solve this?
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Jan 2015 14:52
Post visibility logic?

V2 T1 (Mostly)
Uzmadesign
krid
9
Years of Service
User Offline
Joined: 2nd Dec 2014
Location: Almaty / Kazakhstan
Posted: 13th Jan 2015 14:55
Mods approved my post without my text T_T

Login to post a reply

Server time is: 2024-11-25 15:42:15
Your offset time is: 2024-11-25 15:42:15