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AppGameKit/AppGameKit Studio Showcase / Boxteroids - Asteroid Clone

Author
Message
haliop_New
User Banned
Posted: 14th Jan 2015 15:53 Edited at: 17th Jan 2015 05:29
https://play.google.com/store/apps/details?id=com.RhinoInstinct.Boxteroids

:::::::UPDATE::::::::::
got reviewed here :
http://www.theandroidgalaxy.com/boxteroids-free/#

hello again everyone
i have been working on a few games lately and this is one of them.

Boxteroids is a black and white Asteroids Clone when instead of earning points for destroying boxteroids you gain seconds and try to survive the best you can the longer you can.

the game is pretty simple you have 2 joysticks one for steering this is the left one and one for flying the right one.

the game is very fun i got addicted to it myself which is kinda weird but cool.

link


some screen shots:





the game is uploaded to Google Play just waiting for the link.
as soon as its available i will post it here.

enjoy.
haliop_New
User Banned
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 15th Jan 2015 09:27
Fun and quite tricky... some sound effects might be nice?


Using AppGameKit V2 Tier 1
haliop_New
User Banned
Posted: 15th Jan 2015 10:27
yeah i need to keep on searching for them
i know CueBase (studied) but i just cant sit on it doing it..
fog
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location: Newcastle, England
Posted: 16th Jan 2015 03:12
Nice work haliop.

For something like this you need retro sound fx and for that sfxr is the tool

http://www.drpetter.se/project_sfxr.html

haliop_New
User Banned
Posted: 16th Jan 2015 12:15
wow incredible thank you alot i tried to find something but couldnt !@!!!! thank you !!!
haliop_New
User Banned
Posted: 16th Jan 2015 12:17
fog this is so funnnn

thank you!!
fog
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location: Newcastle, England
Posted: 16th Jan 2015 13:59
You're welcome haliop. It produces some great sounds and, as you say, it's fun just to play around with too.

A great tool.

Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th Jan 2015 15:05 Edited at: 16th Jan 2015 15:19
Quote: "It produces some great sounds and, as you say, it's fun just to play around with too. A great tool."

This is very nifty, and will come in handy.
Thanks Fog!

@ haliop_New
Cool clone. Congrats on getting it up on google play.
I see you have others up as well, and I think they are all done with AppGameKit?
I think I remember the Lights one you did back when you first made it, so I am pretty sure that was in AGK. (unless I have it confused with another app)
It is a wonder you don't have an AppGameKit Developer Badge yet, with so many titles under your belt.
My testing device crapped out and I never replaced it.
I will definitely give this a try when I do have an android device for testing. (my only android device at the moment is a OUYA console)

The Atari 2600 clone of this game was a bit blocky too, but it was still fun.


Using AppGameKit V1 Tier 1
haliop_New
User Banned
Posted: 17th Jan 2015 05:27
Conjured Entertainment

yeah all done in AppGameKit , and yeah i wonder 2 why i dont have a badge!
who do you have to kill to get a badge ?!!? i want one !!
haliop_New
User Banned
Posted: 17th Jan 2015 05:28
btw fellas and lads i just got Boxteroids reviewed !!!
heres the link


http://www.theandroidgalaxy.com/boxteroids-free/#
Funnell7
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 26th Jan 2015 12:31 Edited at: 26th Jan 2015 12:31
haliop_New, I see you are in the 50-100 download range, and have 83 five star reviews lol... Whats your secret ? Did you do one of those paid services which offer you 5 star reviews ?

I have tried one of those myself in the past, but Google caught on to it and removed all the reviews I paid for...

Using AppGameKit V2 Tier 1
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Jan 2015 13:11
Badge awarded

SFXR downloaded, thanks for pointing out a great tool.

Quidquid latine dictum sit, altum sonatur
haliop_New
User Banned
Posted: 4th Feb 2015 19:12
thanks for the badge.
Funnel7
here is the trick:

on facebook you have about 100 groups or pages named like :
"App Review Exchange"
"Android/Iphone Review exchange"
you can figure out the other names as they are about the same and there are thousands of groups like this.

so you post your game link and say:

"hi i have this awesome new app please Review and G+ and i'll do the same for you"

so a lot of ppl doing just that, they download , rate and probably delete the app afterwards (you cant rate a game on google if you havent downloaded it"

so i spent about 3 days , reviewed other ppl apps and they reviewed mine.
its pretty simple and very efficient ...

ask more if you want to know more..
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Feb 2015 17:38 Edited at: 8th Feb 2015 17:50
YAY! That was fun.
I just got a new phone up and running for testing games, and I am glad I remembered to come back to this thread and try this one out.

The controls were a bit difficult on my phone though, because I could not see any joystick or anything and I had trouble getting it to turn right.
It would only turn left unless I had my finger in the middle of the screen, which blocked my view.
Not sure if that was an issue with the phone or my fingers...

ZTE Whirl
3.5" screen
Android 4.3
1.2 ghz quad core processor

The screen is really small on this phone (needed that for my tests), so that may be my problem turning right.
This is just a pay as you go phone that you can buy off the shelf at your local dollar store.
No need to activate or load them with minutes if you have a WiFi for it to connect to. (has USB for direct APK download from PC as well)
Thought I would share that thought in case anyone else is looking for a cheap device for testing. (only cost me $20 on sale).


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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