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AppGameKit Classic Chat / Interstitials ?

Author
Message
paulrobson
10
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Norfolk, England
Posted: 16th Jan 2015 11:56
Hi. I can get interstitials displayed okay, but I find this a bit strange. This is what CreateFullScreenAdvert() does.

"This command will return immediately and display the advert at some point in the future, typically a couple of seconds. You can continue doing other things in your code while the advert is loading, your app will be paused when the advert is displayed, and will resume when the advert is dismissed. If the ad provider is unable to load an advert then this command will do nothing."


It seems to me that this is a bit challenging. I want an interstitial to appear at point x in the code ; what this seems to be saying is that the app will carry on and when it is ready, at some apparently arbitrary point, it will display an interstitial. How have people (if they have) got this to work ? It seems to me that it needs some sort of status function or a WaitInterstitial() so the developer can decide at what point the interstitial is displayed. Is there a defined timeout ?
Funnell7
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 16th Jan 2015 12:12 Edited at: 16th Jan 2015 12:14
The experience tends to differ based on whether you go with AdMob or Chartboost. I'm using both providers in various apps...

AdMob loads almost immediately so is not an issue. However, Chartboost tends to be a lot slower. At times 4+ seconds (although on average I'd say about 2-3 seconds). The problem with this is that during these loading times, the application hangs, it does not carry on. This often makes it look like the application has simply crashed (not good)...

It has been requested several times (by me also), if it would be possible to 'Cache/Pre-Load' the advert so that we can display it immediately whenever we like. This is how it works when using the SDK directly, so its a case of AppGameKit (Paul) adding this feature...

Due to the slowness of Chartboost, I am actually considering reverting all my apps back to AdMob (still pondering on the idea ).

Using AppGameKit V2 Tier 1
haliop_New
User Banned
Posted: 16th Jan 2015 12:56
Funnel you should im not an Ad expert but the fastest you get the ad to screen the better... and im saying this although chartboost have an awesome effect to its ads.
JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 16th Jan 2015 13:13
You should stick with Chartboost, even if it has bigger delays, though I think this has something to do with the way it has been implemented on Android. iOS works very well.

It pays much, much better than admob.
Phat
10
Years of Service
User Offline
Joined: 20th May 2014
Location:
Posted: 17th Feb 2015 18:54 Edited at: 17th Feb 2015 18:54
It is possible to have AdMobs AND Chartboost in the SAME app ? Like i hide Admobs banner before the fullscreen Ads of Chartboost and reactivate just after it ? It is legal ? Cause i found differents answers on Google, and i don't want to finished ban

Thanks in advance.

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