Why am I making a new one. Well the tmx loader did not support multiple sprites like this one does. Some things that make this program different is that you have to set the path where all your spritessheets exist. Make sure that you use the same path, and put all your pictures in the same directory to get the best results.
I have added an export feature that allows the user to export spritessheets that have been tested at 1024 by 1024 pixel format. The sprites them self are 32 by 32 pixels each in the test version of the program that I used. This means that the program was not optimized by pictures that are not of 1024 by 1024 pixels.
Setting the path is easy when you go to the mfc dialog there is a set path input box that allows a user to input the path that all pictures of the tmx file are located.
This loader also currently only supports orthogonal maps from tiled. I have a portion of the program that read isometric maps, but the program does not do any thing with it. That is why I provided the code in the second post so you can add this section if you want, or I might do it myself when I am board.
The current problems with this loader also include users not using power of 2 images. Even though you can import these images, and the output is correct you will get a image that dose not look like the tmx version in tiled.
As you can see this is the test tmx city I made.
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.