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AppGameKit Classic Chat / load object ago??

Author
Message
pamercomov
FPSC Reloaded TGC Backer
9
Years of Service
User Offline
Joined: 2nd Jan 2015
Location: palma de mallorca
Posted: 18th Jan 2015 07:44
hello. I am testing the commands 3d AppGameKit to make a port of a game and see that AppGameKit can upload your own format object, well that by the * .AGO guess, but I find the commands to save the object, not documented or not yet exist? if there is, what are the parameters? can bind several objects too I guess ... boxes, spheres ... that command the one? and as is done .... ie pro darkbasic first had to do the maya, then place the limb ..... I guess it will be something.
first of all thank you very much

using AppGameKit V2 tier 1
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Jan 2015 17:05
i dont know if ago works....but if it does its a text based format.

being like that it also has not been documented yet.
id stick with obj for now but i hope paul can fix the loading speed as its terribly slow on 5k+ vertex's.

mac seems unaffected though if your into those kinda things...lol

www.sheldonscreations.com

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