Thanks
Here is from official Kw-export page:
Quote: "Decldata is a newer format for storing vertex data, while FVF is the older format, see here: http://msdn.microsoft.com/en-us/library/windows/desktop/bb206335(v=vs.85).aspx
Jon Watte, the original author of the exporter chose this format. I’m guessing Dark Basic Pro does not parse the data in DeclData 100% correctly. Although I tested out a model in FPS Creator, it DOES in fact use the highest exported UV coordinates contained in DeclData (accesssed via shader), so it partially works at least."
So it can work not properly with DBPro.Alin's directx exporter - also use the same techinique so you can lost your Uv chanels with it.
Vertex colors works well with all plugins but sometimes i get unpredictable results.At least you can make DBpro crash when export more then 4 uv stages from 3ds max( with panda exporter)
I think I find a solution.Here is the way I export this:
1)Use 3ds max 2012
2)Use to paint in UV's in vertex color
3) stage 0 - main texture
stage 1 - vertex color R and G
stege 2 - uv for light mapping
4) export with Panda exporter.You can check "Optimization- normal" inside it.This will decrease vertex count
5) Load to DBPro. Now you are gorgeous!!!