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AppGameKit Classic Chat / [APPLE] From February 64bit binary

Author
Message
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 20th Jan 2015 17:36
Hello all,
i want to update you to the news Apple is sending to all developers.
From February 2015 all new apps and new upgrades must be 64bit.
So i'm very happy i suggested this thing to Paul some months ago.

I think we are ok.
Right?

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 20th Jan 2015 17:52
So is TGC taking any action on this?
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Jan 2015 18:28
AGK 2 on iOS is 64bit compatible already so there should be no problems there. AppGameKit 1 isn't 64bit compatible without rewriting the interpreter so you will have to upgrade to version 2 to continue developing for iOS.
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 20th Jan 2015 19:05
Presumably iPads are going to have more than 4 gigs of RAM in future. How utterly pointless.

Onwards and sometimes upwards
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 21st Jan 2015 23:15
4gb? ipad air 2 is the first ios device to have 2gb and that was only out a couple of months ago
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 21st Jan 2015 23:59
Quite. So what's the point of enforcing 64-bit?

Onwards and sometimes upwards
Naphier
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 22nd Jan 2015 01:29
No point, just Apple being Apple. :/
I've used the AGK2 setup for updating a couple of our apps and they are OK as 64bit.

JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 22nd Jan 2015 08:35
There's an urban myth that 64-bit is faster than 32-bit. With less than 4Gb it may actually be slower, and, of course, using 64-it pointers can massively increase the RAM used.

Onwards and sometimes upwards
paulrobson
10
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Norfolk, England
Posted: 22nd Jan 2015 09:18
Good that the latest Appleism is already done

It might be an idea to make Paul's point about AppGameKit 1 clearer on the sales stuff - it's still being sold but as of February it can't be used for new iOS apps (and from June for anything)
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 22nd Jan 2015 22:08
I think this should be mentioned in the next newsletter.


"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 24th Jan 2015 00:23
Apple are big time ballbusters!
They must come up with some new rules every few months to stir things up!
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th Jan 2015 03:51
You can get away with that when you have a closed platform and people just love your product.

Perversely, it sort of makes coding for their stuff easier. You know the resolutions that will be encountered (as opposed to the extreme range of device resolutions in Android). And, you can count on only having a small range of versions to support.

Yet, it does rankle when an enforced update on their part breaks something that worked great before.

Cheers,
Ancient Lady
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 25th Jan 2015 12:48
Luckily in September i updated my GekkoManager to 64bit.
AGK V2 still the best engine on the net!!

The Daddy
15
Years of Service
User Offline
Joined: 13th Jan 2009
Location: Essex
Posted: 26th Jan 2015 18:42
Hi guys...long time no speak!


I have a feeling it is more because of Apple's 5k. Will teickle down to ipads etc. Therefore images are much larger and any form of image processing will require 64bits to address lots of images in RAM.


Just a thought!

www.bitmanip.com
All the juicy you could ever dream of!
JimHawkins
15
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 27th Jan 2015 00:52
It'll also require > 4Gb of RAM, which I don't think is imminent!

Onwards and sometimes upwards

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