Quote: "How about using the tweening commands to stop the reels? It will give you a smooth stopping effect.
You could even try one of the Berp tweens, this gives it a little bounce or an overshoot when it stops."
I have not played around with that command yet.
Right now I am using remainders to tell how far off the slots are from the stop spots. It determines how far past they are, then slows down while making up the difference to land on target. It is a basic approach, but works well for a quickie. I did plan on having the bounce you are talking about, but was figuring on tweaking that in later. I will play with tweening today and see what it can do. Thanks
Quote: "Now that I see where you're going with this, I took some time to have more fun and redesigned the UI/look style of the game."
Yeah, I know my flames look rough right now, but I was just experimenting with that. I had a plan for those to rise over time if no wins have occurred. Then, a win would spray water from the top to knock the flames back down some depending on the strength of the win. The thought being that if the flames reach the top, then you go into a bonus mode for double payout (makes up for all of the losses). Plain old slots is too boring. That is why I wanted stop buttons for the rows, to give the player a sense of control (even though it is nearly impossible to get them to stop on target). As far as the flames go, I just need to get better looking flames like yours above, but you probably don't want to mess with that because of the frame count and time it takes to get the flame flicker to look realistic (mine don't yet, but that is a place holder).
Quote: " My goal is just to try and make it more simple and appealing to the masses. worthy of a top selling android app."
You must be making the same game then, because I have yet to release an android app, much less a top selling one. So, you can't be talking about my version of this popular classic.
Quote: "
Let me know if you like this,.. the buttons will be colored and I might play with a few more things. feel free to send me an email if you want to discuss any 'details' as to how you would like me to supply the final graphics.. one screen with a transparent part,.. buttons separate, glass overlay separate? title/logo separate.. etc"
WOW! I just wanted to use your old fruit. I had no idea you were going to get into this thing like this. I'd love to partner with a talented graphic artist, because I need one. However, I am not sure if you need a programmer as much as I need an artist, because you can code things well enough yourself. Unless, you would rather be drawing than coding. I have fun doing both. I am just a bit artistically challenged when comparing my programming versus my graphic work. I'll shoot you an email though to discuss it further.
Thanks for checking the video out guys. I am not trying to hijack the thread or anything, just wanted to show what I was doing with these great graphics.
This is my first time messing with logic for a slot machine, so it is a leaning process (especially for calculating the odds for payouts based on instances of each item per wheel). I am using my own method for the wheel item instances, which turned out to be very similar to what the casinos use, but better!
Can't go into details on that though, without getting the mob after me!
Coding things my way since 1981 -- Currently using AppGameKit V1 Tier 1