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AppGameKit Classic Chat / trying on mobile device please help

Author
Message
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 25th Jan 2015 15:58
Ive searched the help files and all i can see is the broadcast button. What i want to know is what files i need to download on phone etc to test the app on my phone. I thought thered be a step by step in the manual but i appear lost here can someone please help

fubar
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 25th Jan 2015 16:42 Edited at: 25th Jan 2015 16:43
android?
compile & send media folder to zip.
agk v1
https://developer.thegamecreators.com/android/create_apk.php
agk v2
have a menĂ¼ for make a apk setup file.


this apk u can upload in google drive and download/install from phone via google drive app.
or put this apk direct on phone via usb & use install tool app.

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
paulrobson
10
Years of Service
User Offline
Joined: 22nd Nov 2014
Location: Norfolk, England
Posted: 25th Jan 2015 19:34
Bit Confused here. AppGameKit 1 or 2 ?
AGK2 has "Export Project '<Name>'" on the File menu ; this allows the creation of an Android APK or Apple IPA (Mac only) automatically - you should then be able to send that apk to your android tablet.

There are various ways of doing this but I tend to install the Android SDK and use the 'adb' command.
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 25th Jan 2015 20:51
Thanks I have both AppGameKit 1 and 2
and didnt notice export in 2 after looking everywhere in 1 previously
I purchased 2 hoping it would compile to iphone but i still have to figure how im going to do this without an apple maybe an emulator will do it

fubar
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 1st Feb 2015 21:49
In order to compile and run on iOS devices you need two things.

The first is some sort of Mac (I use a Mac Mini).

The second is an Apple iOS Developer's License ($99/year).

Apple dictates that you must use a Mac and Xcode to publish on iOS devices.

And, since they won't allow a generic Player in the App Store, you need a Mac and the license to create a Player that you can install on your devices (which are registered as development machines with Apple).

Cheers,
Ancient Lady

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