yeah i guess i forgot to mention the controls here...lol
controls:
-joystick if you got one
-awsd to move
-space to jump
-space and downarrowkey (down stab)
-enter is to attack
-space and up arrowkey (up stab)
-['] is to block
-holding ['] and s will block downward
Quote: "when using shield, maybe better to make it point in the direction being pointed instead of rotation? feels a bit awkward
"
this is due to being able to block on pc and ducking at the same time. to duck on pc you press "s" at the same time as ['] so i couldnt do facing direction with aswd
on joystick i can remedy that.
Quote: "But please fix those dialogues!!!!!! at minimum 12 or 14 font size! 16 is perfect! or 18 or let the user choose ^^
"
will do!
Quote: "I assume you used your voxel editor and animator? Decided to throw you a tool badge, great work! I just got the coolest idea to create a space shooter using these tools.
"
thanks... let me update the voxel one as it can now save ago's
Quote: "Now are the static objects calculated voxels during runtime or are they single obj files that have been converted? "
they are single obj files that have been converted. That would be hard on the processor to manage that many litle cubes.
it looks cool though
thanks guys! im continuing on and infact just added animated voxely water
www.sheldonscreations.com