Quote: "Looks great on mobile. very clean and fast. I like it how it is.
Thanks Moony! Good to hear from a fellow 3D person
@BatVink & Cheese Cake
I never realised how true that was either...so I removed it and replaced it with direct links to content below
the featured products. (yet I thought the first rule of web-design was not
having some kind of music player.)
Quote: "The best part about going to sites like these are being able to flip through pages of content staring at all the shiny pretty things"
I'm working on it
..as you said, but you are right of course.
Quote: "Hey man, good luck with this!"
Quote: "The featured products block makes me think those are the only two products currently available, it took a while to notice and then think to click on the text link 'Catalog' up at the top. Stick something in the featured block which indicates that there is more to see and links to the full catalog."
Very true! I added a direct link below the featured content and the first hero-banner now links to the catalog aswell.
Quote: "It is a bit confusing to match the triangle counts from the text based list of contents to the actual models in the preview images. It's hard to tell what goes to what. Some wireframes would be nice as well."
Wireframes are a good idea! I'll add them to some future packs as they are not only useful to see how the models are constructed but also just plain look cool
The polycount is more ment as a general information of how the models are optimised rather than being able to pin point how many polygons go to what specific model. At first I didn't want to write it all out in the first place and while your advice makes sense, linking every element in the lists to a screenshot is too much additional work.
Quote: "The preview images on the left side when viewing a product a too small, and often the models are dark on a brighter background, the moody scenes are nice, but it is difficult to pick out much detail. Maybe add a larger light box which can be shown when clicking to enlarge a preview image."
True! you should be able to zoom them now. Most packs also have renders when you scroll down
For me, it is the realtime renders down at the bottom that will sell a pack, rather than the assembled scenes, but they are so far down the page they may not always be seen, is there a reason these are not included in the thumbnail previews on the left side?"
Cluttering at first. I'll however mix them for future and some current packs! Glad to hear the realtime renders find interest!
The EULA should probably be under 'About Us' or even it's own 'Terms' or 'Licensing' section rather than the blog. It isn't really news and it will get pushed down out of sight as more posts are added."
I'll give it its own page later! What I changed so far is that there are more visible links to it now.
Quote: "Got a 404 page not found when attempting to subscribe to the newsletter, looks like nothing has been set to the form's action field. You may want to just hide this form block until you are ready to handle the submissions."
Thanks for spotting that! Removed.
Quote: "The cloud background distracts somewhat from the content, maybe desaturate it a bit, 50% looks pretty good."
Here I must disagree...I like the more colorful look.
Quote: "None of the models in the rotating hero banner appear to be for sale!"
Thats pretty bad!
I changed that of course.
Quote: "Why do images link to the images and not replace the preview space?
Are you using something from a third party for them? I block all third party content so maybe use a light box instead?"
I must admit, I don't know what you mean. The images I have on the site work fine and rather standart for me. They don't link to anything. The renders are usually linked from my old blog (wordpress) and don't link anywhere either. I'm probably misunderstanding though.
I love the verbosity! much needed on other sites, lacking far too much! but check that spelling "
I proofread most of the content on the site. I realize that occasionally my phrasing is odd but often am unable to put a finger on what exactly makes it that way though
Quote: "I think you don't need the arrows to indicate multiple unit pieces, just keep the bracketed context and it will be fine, maybe group them at the bottom of the list instead?"
True! It looks more like something is wrong with the pack than anything else. I'll just stick to regular formatting for grouped entries in the lists.
Quote: "Don't italicise the whole thing, it hurts the eyes..."
Quote: "A problem with the cart:
I was looking at the visual theme editor to fix this and didn't see any possible way to fix it...then I checked the code and didn't find one either. I'll give this another whirl soon though.
Quote: "Prices are a bit steep, but maybe we need to see some video [in-game] footage of the models in action to justify the cost? [hint hint]"
I checked the market and...man! In-Engine stores and other sites draged the value of modelpacks down a lot in the last 2 years. I lowered my prices a little and find them okay for now.
About the videos: Yes, I don't like making them and yes they really boost the attractiveness of a product. My latest 2 packs have videos now
Its just very timeconsuming to make.
Quote: "Keeping track of this... perhaps you can post new additions to this thread to keep the forum updated?"
I'm thankful for the interest! There is a new, large pack that will be available very soon and I'll keep you folks up to date!
For now, I thank all of you for your input, it made me change quite a few things on the store for the better.
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"