Hi,
I have recently used L3dt to create a project and I have saved the following files to a folder.
heightfield, water, attribute, normals, terrain, shadow, light & texture maps.
I then loaded the evolved refractive water shader program on terrain.
Then I replaced the texture.jpg & heightfield.bmp maps with my own.
Then I replaced the watermap.bmp with my own.
I ran the program and look fine, bit I could not see any water.
When I moved around the terrain I suddenly found myself in the water, but I could not see it
I did put back the original watermap (called watermask.bmp and some water did appear (in the wrong place, bit I know that because its not the water map from my project) but up in the air.
All I would like to do is create a terrain using the L3dt (with water or coastline) and load it up in the evolved terrain.
I don't think I a have much wrong with the program but im missing something ?
Any help would be very much appreciated.
Perhaps Scorpyo will see this post, he has helped me a great deal lately