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AppGameKit Classic Chat / Tier 2 vs Tier 1 Performance

Author
Message
AJCodes
9
Years of Service
User Offline
Joined: 6th Jan 2015
Location:
Posted: 31st Jan 2015 18:55
I've been working on a game targeting Windows using AGK2 Tier 1just because I'm loving the language - ease of use, development speed is amazing.

It's pretty 3D intensive, lots of polys flying around, dynamic landscape, lots of shaders, etc. I also have a video card that's a couple years old.

I haven't tried to optimize anything yet but I thought it might be interesting to port the entire thing, line by line, to Tier 2 and see the performance difference. Compiled native vs bytecode, I was expecting at least a 5x improvement.

After a couple days spent converting the app to C++. Again, I didn't optimize, just a line by line conversion.

It's gone from 23fps in Tier 1 to...74fps in Tier 2.

Definitely worth the time spent, and I'll probably continue in Tier 2, but...I have to say, I'm pretty impressed with Tier 1. Great job devs!

Born. Currently living.
Jack
20
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 31st Jan 2015 20:52 Edited at: 31st Jan 2015 20:53
Tier 1 is very impressive in AppGameKit, I could easily rewrite my concepts from DBPro.
There are some issues in AGK2 and the 3d. Softmotion and others are reporting very bad loading times for 3d models in AGK2, hope this will be fixed soon. I will stay at AGK1 with my 3d engine as long as this happens.

Still very good work! I got AGK1 for free, there was once a community edition of AGK1. After I tried it out, I bought AGK2 on Steam. It's worth every penny and the development is still in progress!

BTW: could you show us some screens of your engine?


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Engineer
10
Years of Service
User Offline
Joined: 16th Jul 2014
Location:
Posted: 1st Feb 2015 09:40
yes, it's a good project - AGK.

only edit boxes can not accept characters other than the Latin alphabet. Even when using the extended font

AGK 2 !

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