I've been working on a game targeting Windows using AGK2 Tier 1just because I'm loving the language - ease of use, development speed is amazing.
It's pretty 3D intensive, lots of polys flying around, dynamic landscape, lots of shaders, etc. I also have a video card that's a couple years old.
I haven't tried to optimize anything yet but I thought it might be interesting to port the entire thing, line by line, to Tier 2 and see the performance difference. Compiled native vs bytecode, I was expecting at least a 5x improvement.
After a couple days spent converting the app to C++. Again, I didn't optimize, just a line by line conversion.
It's gone from 23fps in Tier 1 to...74fps in Tier 2.
Definitely worth the time spent, and I'll probably continue in Tier 2, but...I have to say, I'm pretty impressed with Tier 1. Great job devs!
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