Quote: "I'm having the same quandary regarding high scores with my "similar but different" game. Because it relies a lot on accuracy (even more than yourself) it is a huge disadvantage for phone users. I asked about detecting screen physical size but there doesn't seem to be a solution. "
I thought the same thing about my game and the leaderboard.
However, I found in testing that I could score higher on the phone, because it was easier to hold.
A friend tried and had the same results. (I never mentioned it to them until after they tested, of course)
So, I guess it depends on the game and/or the user. (this game might be best on tablet, for me at least)
There has to be a solution to determining between tablets and phones though. (will investigate)
It would be nice to rely on more than the honor system for this info for board separation, but that would be a temp solution.
Have the user "select device type for best experience"
before the game play.
Quote: "... I'm on my phone in an airport lounge."
I guess you flat out beat me then.
So did my friend who tried it on my phone.
I tried again on the phone and did better, but was still behind you guys.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1