By default, most errors will pass silently if the program can continue with serious implications. For example, failing to load an image will continue and the image will be replaced by a placeholder.
SetErrorMode
Sets the error mode for the AppGameKit from ignore, report, or stop from AppGameKit commands, e.g. sprite ID doesn't exist in a command that accepts a sprite ID. Ignoring will make the AppGameKit attempt to carry on, ignoring the entire command if necessary. Reporting will make the AppGameKit report the error to an appropriate debug console and carry on. Stop will force the AppGameKit to report the error as before and then stop by throwing an exception, which must be caught or the app will terminate. In the case of tier 1 the exception is caught by the interpreter and, if debugging, displayed in the IDE.
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