Quote: "Firstly, your app would only be available to users who have allowed side-loading of apps. that probably reduces your market by at least 80%. When I look at immediate friends and family, of 20 or so people I'm probably the only one who even knows the setting exists, what it does and what the implications are."
You can quote the instructions at
Android for this(bottom paragraph of link), and they can set it back after the download. (they will have to do this for any app that is not from Google Play anyway!)
Quote: "Then you have the question of how you're going to tell the world your game exists. If I search for an "Android puzzle game" for example, there are 24 Million+ results. You have to fight your way through Google Play which always appears first, followed by hundreds of "Best Puzzle Games" blog sites."
There is another problem. The search engine they are using is Google. So, naturally the leading results will be for Google Play.
Quote: "I won't be spending money on monthly fees, I didn't realise Amazon charged this. But a one-off lifetime fee plus a percentage of my success is OK. 30% is indeed a lot, but it's far better than the alternative options.
70% of something is better than 100% of nothing."
I agree with everything that you are saying BatVink, because you are exactly right for that side of the coin.
People should use Google Play if they want the largest distribution for their Android apps.
I was just wondering how many people (if any) were distributing their APK file on their own.
Edit
I have set up a Google Developer Account.
The developer console they have is really nice. (Just published my first free app, awaiting approval)
It looks as if nobody at all is distributing their own APK files, so...
Will a mod please, lock this thread or delete it?
I have my answer,
THANKS
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1