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AppGameKit Classic Chat / Manic Miner Remake in AGK Tier 1 Project

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Muckypaws
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Posted: 8th Feb 2015 17:59 Edited at: 8th Feb 2015 18:27
Hello AGKers,

I've been writing games and programs since from 1979, and self taught. I've not used the Basic language since around 1981 where I usual code in Assembly Language or a C Variant these days.

However, I thought it's about time I tried AppGameKit and see if it really lives up to it's name, Code Once Deploy Everywhere, and to relearn BASIC in it's updated form.

I created a remake of Manic Miner in the 90's on Windows as an exercise to learn DirectX.

I only code when I have spare time, which these days isn't very much with home and work life, Let's face it, making money as an indie developer these days is not like it used to be in the 90s!

I will be updating my Blog as progress is made, and will share code with you, and if our FB page gets enough likes, we will release the full source code completely free for other AGK'ers to modify as they see fit/fix my bugs etc.

I started using AppGameKit Tier 1 about two weeks ago, but I've clocked in only 18 hours so far on this project, which includes reading the "Hands on AppGameKit Basic Book" by Alistair Stewart. However, it demonstrates the ease of the language and the rapid development/prototyping that I know your already familiar with.

I'm using AGK2.0.10 (now AGK2.0.11) on a Mac platform, and I received explicit permission from Andy Noble to use his artwork in the game.

Here's the first video, this took about 4 hours to create as I was struggling with some of the syntax and what turned out to be bugs in AGK..

Manic Miner Loading Screen written in AGK...
https://www.youtube.com/watch?v=aCO88dBOfjM&list=UUW3TGG7dNBMg7Q7tXXoQbcQ

I implemented the levels this morning (about two hours work)

Manic Miner Levels
https://www.youtube.com/watch?v=b3dF9EPYWCQ&list=UUW3TGG7dNBMg7Q7tXXoQbcQ

If you want to follow progress of the project you can follow here :-

https://manicmineragk.wordpress.com

and please share and like us on Facebook
https://www.facebook.com/WonkyPix

And yes, I know this game has been remade so many times, there are plenty of versions out there already

Thank you for your time.
Jason

https://www.facebook.com/WonkyPix
http://www.wonkypix.com
http://www.appstore.com/jsecconsultancyltd
BatVink
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Posted: 8th Feb 2015 20:04
I'm already your number 1 fan...Manic Miner in AppGameKit!!!!

I already wish I hadn't stepped down from the newsletter last month, I want to be the one to release this news.

Good luck with it!

Quidquid latine dictum sit, altum sonatur
Muckypaws
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Posted: 8th Feb 2015 21:20
Hi Batvink,

Thank you Love you're Latin Phrase (Whatever is said in Latin Sounds Profound).

I'm quite excited by this, having coded in OO languages for years, it's making me rethink some of the techniques I've used over the years and how I can apply this to the engine.

I am genuinely impressed with how easy the language is to pick up, and how powerful it is from a BASIC language perspective (much improved since the Vic-20 days)

I'm working on it in my spare time, which is a couple of hours hear and there at weekends, but getting the 20 levels coded and displayed on screen in just under two hours, is a testament to both the ease of the language and it's capabilities.

To be fair: The level data I'd created in 1999, however with AppGameKit I've taken the opportunity to parameterise the whole engine, which will make it even easier for other AGK'ers to mod, and enhance for their own projects.

For Example :-



Kind Regards
Jason

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paulrobson
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Posted: 8th Feb 2015 21:41
That's really nice

It just sounds wrong though, without the Spectrum's warbly music
Muckypaws
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Posted: 8th Feb 2015 21:54
Thanks Paul!

When time permits, I need to look at what AppGameKit offers in terms of sound manipulation, i.e. changing the pitch of a sample to recreate the jumping noise and other, or I could just cheat and record an MP3 of the original

BTW, I have found a BUG with sprites that are created on the fly, i.e. using GetImage().

If the Window is resized at any stage, the next set of graphics are scaled incorrectly, and currently using this method to iOS results in Randomish sized graphics.

Did Rick forward you my email?

Kind Regards
Jason

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paulrobson
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Posted: 9th Feb 2015 14:52
Not as yet.
Mozzy31
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Posted: 19th Feb 2015 09:16
Im wanting to write a simple platform game
so im following this tutorial on your site
Will the next tutorial be up soon .?

Thanks for this!
Muckypaws
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Posted: 19th Feb 2015 18:58
Hi Mozzy,

Thank you for following

Yes the new tutorials will be up at some point over the weekend, I am fitting everything in between a demanding real job, family life and the only time I have available at weekends.

The last tutorial took several hours to prepare. Both the text and video to go with it, so please bear with me.

The upcoming tutorials will be (subject to change)

1) How to Animate the Manic Miner Loading Screen
2) How to simulate the ZX Spectrum Loading Bars
3) Adding a Tape Controller to the effect of number 2.
4) Adding the Piano title page and optimisation tricks for new coders to reduce the number of draws to the screen/scene.
5) How to code the Piano keys when playing music. This is quite clever as it is scaleable and can play as many notes as AppGameKit can handle.
6) Creating the Level Scenes, With Static and Moving blocks along with optimisation tricks for new coders.
7) Adding Actors to the scene and making this scaleable and scriptable (it)
8) Adding Miner Willy to the scene
9) Playing the scene
10) Fine tuning with pixel perfect collision detection
11) Fine tuning the game and end scenes.

This will take time on my side, however from a game perspective I have implemented the Actors to the scene and just working on adding a playable Miner Willy.

As always, if we get enough likes on our Facebook page we will release the full source code of the project on GitHub so anyone can tailor the MM engine for their own 2d platforms

So please help spread the word!

Kind Regards
Jason

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SpecTre
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Posted: 19th Feb 2015 21:21
Hi, well this looks an interesting project!

First I loved the original and this brings it all flooding back and also I fancy trying a platform game out soon in between the projects I have ongoing

I am also going to do a childrens piano style music game so look forward to your tutorial on the piano keys, should be fun.


Quote: "I am fitting everything in between a demanding real job, family life and the only time I have available at weekends.
"


With you on this one but also adding very very late nights which make me look like a zombie in the day lol

Quote: "So please help spread the word!"


Will be spreading the word soon

Well done and good luck with this.

Programming - AMOS on the AMIGA! / DBPro / Python / A bit of C C++ / now also AGK2! - Graphics - Deluxe Paint on the Amiga / Paintshop Pro / Photoshop / Lightroom / Grafx2
Previously worked for Prisma Software producing childrens educational software on the Amiga - Titles - Pepe's Garden - Paint Pot / Kids Academy range - Paint Pot II / Shopping Basket / Which Where What? / Blobs / Alvin's Puzzles
BatVink
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Posted: 19th Feb 2015 21:51
Liked

Quidquid latine dictum sit, altum sonatur
Dead Pixel
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Posted: 19th Feb 2015 23:26
Well done so far, MuckyPaws !!!

I saw your demo on Youtube a while back and even though I never played Manic Miner back in the day watching the loading bars brought it all back to me and I'm very interested in seeing how you achieved the effect. Many a happy hour I spent playing games on my ZX Spectrum and I'd love to see more remakes coded in AGK.

Thanks for all your hard work and good luck with your remake.

//******************************
// Coding In BASIC using AppGameKit V2
//******************************
Muckypaws
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Posted: 22nd Feb 2015 19:30
Hello and Thank you!

DeadPixel, I'll be covering the loading bars in an upcoming tutorial, it's quite straight forward to recreate, and only required One 2 x 2 White Pixel as an Art Asset! You can create one yourself dynamically.

Apologies to everyone else, I've been very busy with work, however this weekend, I've finally added the Actors to the Level Scenes and a new video has been uploaded to youTube here :-

https://www.youtube.com/watch?v=GDJ0WsFfKmc&feature=youtu.be

It needs some tweaking here and there, but shows the levels all up and running (except for the Solar Power Generator Light Beam). Not bad for 36 hours spent on the project, going from Zero knowledge of AppGameKit BASIC.

I'm now working on the much awaited tutorials, thank you for your patience and support!

Kind Regards

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JimHawkins
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Posted: 22nd Feb 2015 23:17
Superb work!

Onwards and sometimes upwards
Muckypaws
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Posted: 2nd Mar 2015 02:46
We've added the third tutorial in the series, (sorry it's slow work fitting in a day job as well as this fun stuff).

https://manicmineragk.wordpress.com/2015/03/02/creating-a-zx-spectrum-cassette-loading-screen-simulation/

This time we show you how to recreated the ZX Spectrum Loading Screen in AppGameKit Basic, and provide the source code for you to use in your own projects. By using these helper functions, you only need add three to four lines of code to your own projects to create the effect!

The next tutorial will cover a helper function to automate the cassette loading states and create custom actions as the simulated cassette loads!

We hope you like it

Don't forget to visit and like us on Facebook (shameless I know!)

https://www.facebook.com/WonkyPix

Thanks for your time, support and feedback!

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Mozzy31
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Posted: 2nd Mar 2015 19:20
Love this tutorial, especially the new fake Zx Spectrum tape loading.
Keep them coming!!
btw, if i was to use the fake spectrum loading screen in my game,
would there be copyright issues, if i was to release it.?

Btw2, u seem to be very talented.!
any chance u knocking me up a crude text scroll upwards function
star wars style.? bet u could do it in 5 mins!
Scotty1973
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Posted: 3rd Mar 2015 21:59
Well that tape loading brings back memories!! With the occasional

R: Tape loading error!

Only thing missing is the noise lol.

Love the tutorials from such a great programmer! Keep them comming please

Scotty
Dead Pixel
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Posted: 3rd Mar 2015 23:40
Excellent work once again, Muckypaws. It's a very nice homage to a hugely influential time in gaming history in terms of both the original game and the Speccy itself. When I have the time I'll take a good look through the source code. Thanks.

I think it would make a great screensaver as it is, too

//******************************
// Coding In BASIC using AppGameKit V2
//******************************
Van B
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Posted: 4th Mar 2015 09:05
Looking cool, will be keeping my eyes peeled for a playable version

I am the one who knocks...
Muckypaws
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Posted: 6th Mar 2015 11:53
Hello, Thank you all for the support.

Mozzy31, you are free to use the code how you see fit for the tape loader, send me link to your creations would love to see how other AGKers put it to good use!

Scotty1973: There is an upcoming tutorial on the adding the noise

Dead Pixel: Thank you. Now that's an idea, how can we turn an AppGameKit program into a screen saver?

Van B: Playable version will be coming soon as I will be looking for BETA Testers.

New tutorials coming online probably Sunday just trying to find the time to pull stuff together.

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Mozzy31
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Posted: 6th Mar 2015 15:35
@MuckyPaws .. When i questioned Copyright, i meant from a Sinclair point of view, tho i should have asked you too!

btw, Ill BETA test, i qualify cos i played the original Manic Miner on an Actual ZX Spectrum!
BatVink
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Posted: 6th Mar 2015 15:42 Edited at: 6th Mar 2015 15:44
I'm already walking through Eugene's Lair in my mind...a willing beta tester here

I progressed from ZX80 - ZX81 - ZX Spectrum - these are my qualifications.

First game copied from a magazine - Sink the Bismarck

(ZX80s were won by my school in Blockbusters, if you remember it? I'll have a P please Bob)



Quidquid latine dictum sit, altum sonatur
Dead Pixel
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Posted: 6th Mar 2015 22:26 Edited at: 6th Mar 2015 23:22
Quote: "Dead Pixel: Thank you. Now that's an idea, how can we turn an AppGameKit program into a screen saver?"


MuckyPaws, If you change the file extension from .exe to .scr you will then be able to right click the file and select "Install" this works under Windows 7, not sure about other versions of the OS. I've done this a few weeks ago already with a simple demo just to see how it went and it worked fine.

//******************************
// Coding In BASIC using AppGameKit V2
//******************************
Muckypaws
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Posted: 11th Mar 2015 01:39
@deadpixel, Thanks I'll give that a go when I next boot up into Windows. Things must have changed over the years though, when I created screen savers historically you had to hook into some API's for them to work. But it's worth a shot and if it works maybe I'll distribute the screens as an SCR

Ok, the final tutorial on creating the ZX Spectrum screen loader, with sounds and a quick run through using Audacity to create the sound files has been uploaded.

https://manicmineragk.wordpress.com

Next tutorial coming up at the weekend is creating the Piano Screen with some optimisation tricks for you to reduce GPU calls and hopefully increase performance and lesser capable devices! I don't have an android device so if anyone is following has successfully created the APK with the source code, would love to hear from you!

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paulrobson
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Posted: 11th Mar 2015 08:15
Works perfectly on the worst Android device I have (cheap Smartphone), broadcast and APK build. It is wierd to see a Speccy loader on a modern Smartphone
Van B
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Posted: 11th Mar 2015 09:10
Quote: "btw, Ill BETA test, i qualify cos i played the original Manic Miner on an Actual ZX Spectrum!"


I played it last Sunday - got to level 15 I think (prams), I never could get all the way through without a cheat or quicksave, usually on my best games I still get owned by that lightning bolt on level 19. I was impressed at how many timings I still remember, like Manic Miner muscle memory!

Just got a +2 last weekend, and MM was the first game we tried - there is nothing more nostalgic than staring at that flashing Manic Miner logo waiting on it to load, praying that it doesn't 'Tape loading error' on you

I am the one who knocks...
baxslash
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Posted: 11th Mar 2015 11:32
Manic Miner Muscle Memory
Should be a T-shirt for that! Maybe with the original spectrum keys for movement, what was it? QAOP? A lot of games used that before WASD became standard I seem to remember...

Using AppGameKit V2 Tier 1
Van B
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Posted: 11th Mar 2015 11:45 Edited at: 11th Mar 2015 11:47
It's the top QWERTY row for left and right (like O and P), then the bottom row for jump - so Z for jump say. Unfortunately it only supports Kempston, and I've still to get an interface card for that - so I was stuck using the keys.

Would be cool to have the same keyboard controls in this I think... it actually makes a lot of sense for supporting left or right handed people, like a leftie might use Q and W for left and right, then M to jump. Please don't just have arrow key movement, the left and right controls have to be right next to each other - Manic is that precise - I mean sometimes you have to walk a little to get Willie showing just 1 leg, for easier vertical jumps over enemies - people just aren't used to pixel perfect instant death collisions like they were in the 80's.

I am the one who knocks...
Muckypaws
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Posted: 17th Mar 2015 00:54
@paulrobson That's great to know it's working on Android I may actually have to buy one one day!

@van B and @baxslash, don't worry got the keyboard mappings covered, I am trying to get as close as I can to the original game play, and I'm sure once the full source code is released the community will finetune it, enhance it and fix any bugs or even optimise it further for different devices.

This week progress has been slow, mainly due to work pressures, however I've just uploaded a video tutorial on using Texture Packer from codeandweb http://www.codeandweb.com that has native support for AppGameKit and helps improve the sprite workflow.

Just working on the Piano Page tutorial now to include some optimisations to reduce draw calls, and then animating the piano keys to The Blue Danube or any tune that AGK'ers want to code in their projects

Thanks to everyone for your support so far!

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Muckypaws
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Posted: 17th Mar 2015 00:57 Edited at: 17th Mar 2015 00:57
Sorry, forgot to add the link :-

https://manicmineragk.wordpress.com/2015/03/16/tutorial-6a-creating-sprite-sheets-atlases-for-the-piano-title-page/

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StevetS
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Posted: 20th Mar 2015 08:09
Excited about this remake!!

I've been humming and harring about getting AppGameKit but this might just tip me over the edge.

Love the way you're going into the detail in the tutorials.

Looking forward to the next ones.

[img]http://forum.thegamecreators.com/?m=forum_view&t=181020&b=5
Muckypaws
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Posted: 2nd Apr 2015 03:05
@StevetS
Quote: "I've been humming and harring about getting AppGameKit but this might just tip me over the edge."


It's definitely worth a punt using AGK2, especially as they have the debugger foundations implemented. I've found that my development time has actually decreased (when compared to coding in Objective-C on Mac), and the added benefit of your code working on many platforms (If you use BASIC rather than Tier 2 C).

The Manic Miner project, which I can only do during my spare time, has proven how quickly you can get a game up and running in a very short space of time.

https://manicmineragk.wordpress.com

I have uploaded a video showing basic collision detection on the MM Framework now, and this evening finished most of the coding for the basic mechanics (Keys Collection, Collapsing Platforms, Conveyor Belt) and I'm now working on the collision with Actors and progression to next level. So it's not far off. Given the amount of time spent <30 hours, I'm quite impressed with what the TGC Team have created.

Cheers
Muckypaws.

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Muckypaws
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Posted: 8th Apr 2015 02:47
Another update video for you showing the basic game mechanics in play.

https://youtu.be/skZhhCU16fc

More tutorials to be uploaded at the weekend. Sorry for the delay everyone

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Muckypaws
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Posted: 13th Apr 2015 03:09
Hello,

Tutorial 7 now uploaded

https://manicmineragk.wordpress.com/2015/04/12/tutorial-7-the-main-title-page/

Which renders the main piano page, with some optimisation tricks.

Next tutorial upcoming will be how to animate the Piano whilst playing music!

I recommend trying this with the latest AGK2 and using the debug function!

Cheers

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Muckypaws
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Posted: 4th May 2015 21:46
Ok, just an update from me on the MM Project.

I have implemented all the basic features now of the game, however I need to fine tune and balance the levels, so I'm looking for some volunteer testers.

How can you help?

I'm looking for up to a maximum of 6 volunteers wanting to test the game out using a combination of Windows and Mac OS X to play the game.

I'm looking for constructive feedback on bugs, levels that are not balanced, is it too slow or too fast? Any error messages appear? etc etc.

If you have time to help, as I can't find a way to private message members on this forum, please go to our Facebook Page

https://www.facebook.com/WonkyPix

Like the page, and send a Facebook message, with info on the OS you can test with, and how you can help provide feedback.

If you're selected, I'll message back a link to download the game (selected limited levels), and email address to provide feedback to us.
what's changed?

https://www.youtube.com/edit?o=U&video_id=0yQ9aHHfVc8

The video will show you the levels as the game demos them.

Pixel Perfect Collision detection between Willy and the Actors.
Solar Powered Generator
Kong Beat and SkyLab Landing Bay sequences.
Fully customisable engine and level creation
Joystick Support (experimental)
Cheat Code implemented

Example Level Design Script


Thank you
And ... May the 4th be with you

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BatVink
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Posted: 4th May 2015 22:29
Messaged via Facebook (I already liked )

Quidquid latine dictum sit, altum sonatur
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Muckypaws
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Posted: 5th May 2015 00:13
Hi Steve,

Message received and links sent, hope you enjoy this little creation

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Mozzy31
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Posted: 5th May 2015 10:13
Love these tutorials ..!
Ill help out!
Muckypaws
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Posted: 5th May 2015 14:52
Hi Mozzy,

Send me your contact details via our Facebook page, and we'll sort you out

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Mozzy31
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Posted: 5th May 2015 20:13
Is there another way.? Via pm or summat?
I don't use Facebook!!
Muckypaws
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Posted: 5th May 2015 20:25 Edited at: 5th May 2015 20:25
.

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BatVink
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Posted: 5th May 2015 20:54
Just need to add - Manic Miner was the first game I ever instigated Cheat Mode on. I had a Dragon 32 version, P P PENGUIN was the cheat code.

I never use cheat mode in any games now (except to test this game), I learned early that it kills the fun.

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Muckypaws
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Posted: 5th May 2015 23:16
Thanks, I will add that to the cheat code list. There are currently three known cheat codes implemented

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Muckypaws
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Posted: 2nd Jun 2015 02:37
It's been a while I know, my day job has taken me away from doing some fun stuff. However, V1.0 of my Manic Miner Re-Write Re-Write in AppGameKit Tier 1 Basic is now available for you to download, have a play and let me know what you think.

It's completely free of course and the download links are as follows :-

Completely written in Tier 1 BASIC.

Mac OSX

Linux - Experimental Build as my Ubuntu won't play nicely with AGK

Windows

Enjoy!

[href]https://www.facebook.com/WonkyPix
http://www.wonkypix.com
http://www.appstore.com/jsecconsultancyltd[/href]
Muckypaws
AGK Developer
13
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Joined: 21st Oct 2011
Location:
Posted: 2nd Jun 2015 14:22
Apologies everyone, if you have downloaded, please download the game again, a bug slipped in when it checks for the game version to see if a newer one is available. I will only perform the check periodically, but the version last night checks overtime you start the game.

There's also an instruction file included.

Hope you enjoy it

Mac OSX Version

Windows

Linux - Experimental Build as my Ubunto doesn't play nicely

[href]https://www.facebook.com/WonkyPix
http://www.wonkypix.com
http://www.appstore.com/jsecconsultancyltd[/href]
CJB
Valued Member
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Location: Essex, UK
Posted: 2nd Jun 2015 14:24
looking forward to trying this later when I get home

V2 T1 (Mostly)
Uzmadesign
Van B
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Location: Sunnyvale
Posted: 2nd Jun 2015 14:40
Had a quick play, and I suck at it - I think maybe the original is a bit more forgiving when collecting items.

I'll get used to it though, it's an awesome remake, incredible work.

pamercomov
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Location: palma de mallorca
Posted: 3rd Jun 2015 16:01
downloading....

using AppGameKit V2 tier 1
SpecTre
Developer
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Location: UK
Posted: 8th Jul 2015 04:15
Just picked this thread up again looking around the forum.

Did this stop at the title screen tutorial?
Can't seem to find any further which would be a shame unless it is me not looking correctly.

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Muckypaws
AGK Developer
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Joined: 21st Oct 2011
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Posted: 12th Jul 2015 00:19
Hello SpectrePaul,

Yes and No, I've started the other tutorials, however my real job I'm working between 12-14 hours a day 7 days a week, which I know is outside the EU Working Hours Legislation, but my paymasters to whom I've sold my soul it seems are doing the usual corporate nonsense.

When I get my weekends back, I will complete the the tutorial.

Apologies to all, but please bear with me, whilst I continue to pray to the lottery gods to find a way that pays the mortgage and gets me out of corporate land....

Kind Regards

[href]https://www.facebook.com/WonkyPix
http://www.wonkypix.com
http://www.appstore.com/jsecconsultancyltd[/href]
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 12th Jul 2015 13:26
Quote: "Yes and No, I've started the other tutorials, however my real job I'm working between 12-14 hours a day 7 days a week, which I know is outside the EU Working Hours Legislation, but my paymasters to whom I've sold my soul it seems are doing the usual corporate nonsense.
"


I hear you there, just thought I had missed it lol.

Quote: "Apologies to all, but please bear with me, whilst I continue to pray to the lottery gods to find a way that pays the mortgage and gets me out of corporate land....
"


No rush and no apologies as the job comes first. Great project and very interesting. Will look forward to the next instalment when ready and the lottery win

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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