Ok, just an update from me on the MM Project.
I have implemented all the basic features now of the game, however I need to fine tune and balance the levels, so I'm looking for some volunteer testers.
How can you help?
I'm looking for up to a maximum of 6 volunteers wanting to test the game out using a combination of Windows and Mac OS X to play the game.
I'm looking for constructive feedback on bugs, levels that are not balanced, is it too slow or too fast? Any error messages appear? etc etc.
If you have time to help, as I can't find a way to private message members on this forum, please go to our Facebook Page
https://www.facebook.com/WonkyPix
Like the page, and send a Facebook message, with info on the OS you can test with, and how you can help provide feedback.
If you're selected, I'll message back a link to download the game (selected limited levels), and email address to provide feedback to us.
what's changed?
https://www.youtube.com/edit?o=U&video_id=0yQ9aHHfVc8
The video will show you the levels as the game demos them.
Pixel Perfect Collision detection between Willy and the Actors.
Solar Powered Generator
Kong Beat and SkyLab Landing Bay sequences.
Fully customisable engine and level creation
Joystick Support (experimental)
Cheat Code implemented
Example Level Design Script
;
;Define The Level Name
;
[LevelName]
Solar Power Generator
;
; Set the Background Colour
;
[BackgroundColour]
DARKGREENCOLOUR
;
; Set the Border Colour
;
[BorderColour]
DARKMAGENTACOLOUR
;
; Which of the 20 Sprite Sets do you want to use?
; Starts (0-19)
;
[SpriteSet]
18
;
; Define the Door Sprite To Use
; (0-19)
;
[ExitBlock]
18
;
; Now define the Level Data
; 0 = Empty Space
; 1 = Solid Platform
; 2 = Solid Platform
; 3 = Impassable Wall
; 4 = Collapsible Platform
; 5 = Hazard 1
; 6 = Hazard 2
; 7 = Conveyor Platform Moving Right To Left
; C = Conveyor Platform Moving Left To Right
; 9 = Collectable Object
; A = Willy's Exit/Door Position (Top Left Corner)
; B = Special Control to detect Willy in the door
; F = Special Block (Willy's Home Graphic)
;
[LevelData]
33300000000000000000000000000003
3AB00000000000000000000000000093
3BB00000000000000000000000000003
30000000000000000000000000000003
30000000000000000000000000000003
39011000011111100000000011111113
30000000000000000000000000000003
30000000000000000001110000000003
31100000000001110000000011111113
30000000000000000000000000000003
30000000000000000001100000000003
31111000000000000000000011111113
30000007777000111110000000000093
30000000000000000000000000000003
33300000000000000000000000000003
33311111111111111111111311111113
;
; Sticky Conveyor
; If you want Willy to Stick to the Platform when landing
; and facing in the opposite direction and the player
; is trying to move in the opposite direction
; Set Value to 2 if Willy can move against flow if he's landed higher than start jump
; Set Value to 1 if you want Willy not to Move
; Set Value to 0 if you allow Willy to move against the flow
[StickyConveyor]
2
;
; Define Special Game Routines Here
;
[SpecialFunction]
SolarPoweredGenerator, 24 ,1
;
; Define the Actors on the Caverns
;
; ActorName, Start Block X, Start Block Y,
; Initial Direction,
; Min Block X, Min Block Y,
; Max Block X, Max Block Y,
; dx (pixels), dy (pixels),
; tick count
; leftFrame, rightFrame, UpFrame, DownFrame, maxFrames, Frames Per Animation Seg
;
[Actors]
YellowBall.png, 5, 9, 1, 5, 0, 5, 13, 0, 4, 3, 4, 1, 8, 8, 4, 4
RedBall.png, 11, 7, 2, 11, 6, 11, 13, 0,-4, 4, 4, 1, 8, 8, 4, 4
BlueBall.png, 16,10, 3, 16, 0, 16, 10, 0, 2, 5, 4, 1, 8, 8, 4, 4
YellowReflector.png,24, 3, 3, 23, 3, 29, 3, -16, 0, 4, 4, 1, 8, 8, 4, 4
BlueReflector.png, 28, 6, 4, 22, 6, 29, 6, -16, 0, 4, 4, 1, 8, 8, 4, 4
RedReflector.png, 29, 9, 2, 23, 9, 29, 9, 16, 0, 5, 4, 1, 8, 8, 4, 4
YellowReflector.png,16,13, 1, 13, 13, 29,13, 16, 0, 4, 4, 1, 8, 8, 4, 4
;YellowReflector.png,24, 3, 3, 23, 3, 29, 3, -16, 0, 4, 4, 1, 8, 8, 4, 4
;BlueReflector.png, 28, 6, 4, 22, 6, 29, 6, -16, 0, 3, 4, 1, 8, 8, 4, 4
;RedReflector.png, 29, 9, 2, 23, 9, 29, 9, 16, 0, 5, 4, 1, 8, 8, 4, 4
;YellowReflector.png,16,13, 1, 13, 13, 29,13, 16, 0, 4, 4, 1, 8, 8, 4, 4
;
; Player Start Block Position
;
;
; Actor Filename, Start Block X, Start Block Y, Initial Direction, DX (Pixels), DY (Pixels), Tick Count, Segments
[HeroStart]
MinerWilly.png,13,10,16,16,2,4,16
Thank you
And ... May the 4th be with you
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