Quote: "Looks good Conjured Entertainment well done..."
Thanks!
Quote: "Perhaps increase the difficulty/speed a bit sooner. I played it for a good few minutes and whilst my score wasn't that great, I couldn't imagine getting anywhere near 100 (that must take a very long time)... IMO this is one of those games which you want the user to play repeatedly, i.e. pick up and have a quick play. You don't really want to be spending a long time racking up a big score, just my 2 pence (or cents) of course..."
I agree, and had tried it out a little faster, but got bad feedback from the testers.
The beginning is a bit slow, so that new users can get the hang of the controls, but that is a bummer for replays.
I need to put in a menu at the start for a 'relaxed mode' level, which would be at this speed, and a 'normal mode' that starts faster.
Once you get to 40 or 50 though, you will see a fast pace. (going from there to the end of the game is quick, trust me)
So fast, that if I increase it very much at the start, then I will have to reduce the frequency of speed changes, else it will get too fast too soon.
Thanks for that feedback though, because the speed dynamics could use a little more work.
AS far as time to play though, if you last more than 5 minutes, then let me know your score. (I think my longest game was about 6 minutes)
Quote: "Also, I reckon if you miss the goal hole then you should lose a marble! That would increase the difficulty straight away"
Maybe that should be a speed increase then, but I do not want to take a ball for that as it is penalty enough having to start at the bottom again.
Once your board is half full of holes you will appreciate that more.
Quote: "I'm in favour of no ads for a free game, that's the way I've gone, maybe with in app purchase for any advanced 2nd versions looking the way to go.
Well done again, hope it gets up there."
Thanks!
I hope so too.
That was the idea behind "FREE with NO ADS!"... to attract more users.
I wanted this first one to be an 'E'verybody rating too, for the same reason.
Releasing this in as many countries as I can, and can only hope that the game play is simple enough that the game will not need translation.
I LOVE AGK2, and I thoroughly enjoy seeing that splash screen at the start of the program.
I hope the game is not too simple that it misrepresents AGK's capabilities, because that was not my intention.
I was just hoping to get as much as exposure for the game as possible.
Quote: "I'm pretty useless at it though, embarrassing score but I will get better. I keep tilting the screen instead of using the arrows to tilt and then each time I lose a ball another hole appears to make it harder."
I haven't used the Gyroscope yet.
Not letting the button up on one side can prevent the other button from having its press detected too. (that one button at a time override is what gets me)
Quote: "Really well done C.E for both developing a good game and for getting it published."
Thanks, but getting it published was not a bad process at all. (I had been putting this off thinking it was going to be a hassle)
Google Play is streamlined with lots of help info, so they make it easy.
Even easier was building the APK with AppGameKit, because that process is streamlined too. I had difficulties getting an APK built when AppGameKit first came out, but it was brand new, so I knew it would be improved rapidly. I went back over and followed the Reloaded development for awhile, then came back to find we have an AppGameKit 2 that can make an APK with the push of a button. Even the keystore file tool included was just fill in a few blanks and its done!
My hat is off to TGC right now, because AGK2 is a far greater development environment for mobiles than I could have expected or ever hoped for. My only regret is that I didn't hang around in here and follow AGK's development closer, because I would have had that first app up a long time ago.
When first submitted this game was compatible with 8,204 Android devices, so AppGameKit is covering all the bases in that build.
I had imagined a long approval process, but this went from my submission of the APK to seeing it in the store in just a few hours. (blew my mind)
Now that my submission nightmare fears are out of the way, I can stop procrastinating and start developing!
One down, eleven to go! 2015 here I come!
THANKS AGAIN TGC!!!
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1