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AppGameKit Classic Chat / Just want to say that I'm very impressed

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Message
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 12th Feb 2015 02:37 Edited at: 12th Feb 2015 02:39
Hey all,

I have a fairly new Android phone and an older iPad, and last night I was able to successfully export the project to both devices. For Android I transferred it over using Dropbox, and for iPad I had to re-generate my provisioning profile with a new certificate (this is a new Mac). After that, I sync'ed with iTunes and ti worked.

The apps run incredibly smoothly, and I was impressed that the file loading just worked. In my original WordTrix app that I made in 2008/2009 for iPhone, it was quite the task getting the game to load in the large dictionary of words. Now, it's a piece of cake and it just worked.

I don't know why TGC prices AppGameKit 2 so cheap, but I hope it gets really big for them.

Aside from the obscure way that arrays are managed, I'm really happy making my WordTrix sequel with AppGameKit 2. I love C++ but I'm using Tier 1 because the IDE is working on my Mac!

Senior Developer - CBS Interactive Music Group
unlikely
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 12th Feb 2015 06:59
Quote: "I love C++ but I'm using Tier 1 because the IDE is working on my Mac!"

+1 to that!

Using AppGameKit v2 T1 + T2
Systems: Primary: Mac OS X 10.10
Secondary: Windows 7

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