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Work in Progress / DarkFighter

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Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 6th Dec 2003 23:45
Hi all,
I am working on a game that's called DarkFighter.
There is no AI in the game, you can only play against your mates here is a screenshot: http://www.geocities.com/darkbasicgast/darkfighter.html

lalala
Northern Fist
20
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Joined: 23rd Sep 2003
Location:
Posted: 7th Dec 2003 00:27
Interesting. When can you release a demo.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 7th Dec 2003 00:31
almost, the game is almost finished

lalala
Lampton Worm
21
Years of Service
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 7th Dec 2003 00:54
Looks pretty cool What moves can ya do? Any other characters etc.

Cheers,
Alkaline
20
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 7th Dec 2003 01:29
it looks good but no offence but the back groung looks better then the Charcters

~Might be new but ill be on the top...Just watch~
Turoid
20
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 7th Dec 2003 10:42 Edited at: 7th Dec 2003 14:01
yes that's treu , but its very hard to make and animate high-poly guys. There are serveral moves that you can do:

High kick
Low kick
Punch
Jump in the air and kick twice
Each player hase a specialmove, there not the same.

There are no other characters, sorry.

If you want to test the beta demo: http://www.geocities.com/darkbasicgast/betademo.zip
(right click and then save target as, else the url won't work)
cheers

if I = 1 then I = 1 else I = 0
Penfold
20
Years of Service
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 7th Dec 2003 20:31
I have to say I like this. I like it a lot...the only reason I like this a lot is cuz i'm building a 3d fighting game myself..only in the infancy stage at the moment.. I would love to see the code you have used as it would help me a lot with some of the problems I'm having.
Would this be possible to take a look at the code?

Ok so its not a mouse.
Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 7th Dec 2003 20:37 Edited at: 7th Dec 2003 20:45
yes you may but its very sloppy. Its very simple to make a game like this, the only thing you need is a very very very good 3d modeller to make good animations etc. Type this in the loop:


if object playing(player1) = 0
if upkey()=1
play object player1,kick start frame, kick end frame
( the player will do a kick)


you can make a collision detection here if you want
endif
endif

loop
you must do this with all the controls, and 'voila' you game is finished. But you may read the code. Sent an email to me(darkbasicgast@yahoo.com) and I'll sent the code to you.

cheers.

if I = 1 then I = 1 else I = 0
Turoid
20
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 7th Dec 2003 23:11
no one tested my betademo????

if I = 1 then I = 1 else I = 0
Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 7th Dec 2003 23:55
yeah I tested it..

For a beta test demo its great. you know where the problems are and I assume your on our way to fixing them GG.

and I've sent you an email.

Ok so its not a mouse.
Neoboby
20
Years of Service
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Joined: 9th Jul 2003
Location: France
Posted: 8th Dec 2003 00:20
the link is dead ! he don't function at my home
say : error 404

Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 8th Dec 2003 19:51
try right click save as..

Ok so its not a mouse.
Turoid
20
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 8th Dec 2003 20:05
Alright Penfold I've sended the code to you
I'll hope that you have something about it.

if I = 1 then I = 1 else I = 0
Turoid
20
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 8th Dec 2003 20:21
more screens availeble now:
http://www.geocities.com/darkbasicgast/darkfighter.html

Northern fist, do you tryd my demo?

if I = 1 then I = 1 else I = 0
Penfold
20
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Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 8th Dec 2003 21:22
I've looked at your code and cleaned it up a bit so I can read it easier. I've sent the cleaner version back so if you want you can use it .it may also if it still works help you to figure out the next step of AI for the second player.
I say cleaner as it is not the cleanest it could be . I would have labeled more but untill I start playing with the code a bit I'm not entirely sure what some of it does.

Ok so its not a mouse.
Turoid
20
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 9th Dec 2003 20:53
thanks penfold

if I = 1 then I = 1 else I = 0

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