//Boxes to Avoid
For Box5 = 1 to 50
Object[Box5] = CreateSprite ( 1 )
SetSpritePosition ( Object[Box5], Box5 * 750, 334 )
SetSpritePhysicson ( Object[Box5], 1 )
How can I find and delete every other sprite?
Or a function to position the sprites farther apart.
I need it to skip every other position.
First sprite at x# 750, next at 2250, next at 3750 next at 5250 and so on.
Thanks for your help in advance.
Edit: I palyed with it alil and got it done another way. Im still wondering tho for future purposes...How would you delete every other array or make it skip positions like that.
SetSpritePosition ( Object[Box5], (Box5 * 500) + 750 , 334 )
Is what iv found that im happy with.