Ouya can't handle virtual resolutions???
Quote: "
Yes i know, the Ouya Hardware was terrible..."
I didn't know that, and was under the impression that NVIDIA is good quality.
Quote: "My Game has 50-60 Frame on all my Handys and Tablets, but my Ouya has 30 Frames..."
I guess I am getting too old, because I can't tell the difference in 30 fps from anything higher, unless the number is being displayed.
30 frames per second is pretty fast for the human eye to catch everything, and seems more than smooth enough for me.
If I were filming Jackie Chan or a humming bird I might want 60 fps for a slow motion playback at 30fps, but for general animation or video 30fps is fine for the human eye.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1