This is a re-vamp of SpriteFX to make it easier to use and to export in "Spine" format (only) so the characters can be loaded using the AppGameKit built in Skeleton commands.
So far I have:
Atlas image and text file creation (repeated images use one image as with Spine export)
JSON text file creation for bones, slots, attachments and the default skin (no animation data yet).
Bone creation is simplified (compared to Spine) so you can just draw a bone, add an image to it and then start rotating / moving bones and attached images.
Next steps:
Load from export (so characters created can be saved and loaded)
Get animation working in the editor
Export animation data
What this is NOT:
A replacement for Spine. I intend this to have only a very basic amount of options to give people a taste of what they could achieve with Spine. No scaling/editing of attachments, IK, mesh deformation or any of the really cool stuff you get with Spine.
What this IS:
A simple tool for creating basic animated characters that can be loaded by AGK. I'm keeping it free as a)A demo of what the commands can be used for in AppGameKit and b)A FREE tool to create simple characters for use in AGK.
Using AppGameKit V2 Tier 1