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AppGameKit/AppGameKit Studio Showcase / [Released] [iOS] Pushdown

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Wilf
Valued Member
18
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 26th Feb 2015 14:39 Edited at: 11th Jun 2015 22:03
Pushdown has just updated on the Appstore!
This update has some bug fixes, graphics enhancements and an improved animation system.

Pushdown 0.2 on the Apple App Store

https://itunes.apple.com/us/app/pushdown/id941055460

In addition there is now a Lite version - 9 of the 27 levels from the full version inclusing a bossfight!

Pushdown Lite on the Apple App Store
https://itunes.apple.com/us/app/pushdown-lite/id988296034?mt=8


Trailer:


Here is the Creative Director introducing one of his characters in the game:



Some raw gameplay:


Facebook page, it would be awesome to get some Likes and Shares

https://www.facebook.com/PushdownGame

http://www.push-down.com/

Pushdown is my sons Jump\'n Run game idea. He is the Creative Director, Lead Artist and is now 8 years old. I just coded it and didn't question the logic too much. Game don't need to make sense do they?

In Pushdown, evil Eggmen have kidnapped Sir Eddies brother knight and are holding him in a ruined castle. Sir Eddie and his friend The Frog King must try to rescue him, but The Frog King is hungry. Jumping on the heads of the Eggmen guards turns them into cakes which must be Pushed Down to the waiting Frog King. Again, small child logic.

Using a combination of torches, water buckets and hammers the player must progress through 27 levels, keep the Frog King satiated and rescue his brother (Sir Willi, who is five).




@pushdowngame

Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
DavidAGK
AGK Developer
10
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Joined: 1st Jan 2014
Location:
Posted: 26th Feb 2015 15:48
Fantastic job. Love the graphics. A tonne of work in there! Congrats on the launch.

Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 26th Feb 2015 17:20
Quote: "Pushdown has launched on the Apple App Store!"

Very well done sir!!

I truly am happy for you. This is one of the better thought out games iv seen showcased on the forums. Hats off to your son!!!
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 26th Feb 2015 17:26 Edited at: 26th Feb 2015 17:47
Congratulations on your game's release in the Apple App Store!
I have been waiting for this one.
I'll have to play it on my friends phone though, because my phone is an Android.
But, I am sure it will be worth the wait

Quote: "
I truly am happy for you. This is one of the better thought out games iv seen showcased on the forums. Hats off to your son!!!"

Yeah, this does look great. (definitely badge worthy)


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Wilf
Valued Member
18
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 26th Feb 2015 19:22
Thanks guys, we really appreciate the support

Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
SpecTre
Developer
21
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 26th Feb 2015 20:23
Project looks great, would like to try this but I don't have an Apple device

Have you thought of putting it on Google Play?

Programming - AMOS on the AMIGA! / DBPro / Python / A bit of C C++ / now also AGK2! - Graphics - Deluxe Paint on the Amiga / Paintshop Pro / Photoshop / Lightroom / Grafx2
Previously worked for Prisma Software producing childrens educational software on the Amiga - Titles - Pepe's Garden - Paint Pot / Kids Academy range - Paint Pot II / Shopping Basket / Which Where What? / Blobs / Alvin's Puzzles
Wilf
Valued Member
18
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 26th Feb 2015 20:25
Definitely, we want to put it out on every device that AppGameKit supports. So next up is Android and then maybe a Steam version.

Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
SpecTre
Developer
21
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 26th Feb 2015 20:31
Well can't wait and good luck!

That developer badge should be on there soon

Programming - AMOS on the AMIGA! / DBPro / Python / A bit of C C++ / now also AGK2! - Graphics - Deluxe Paint on the Amiga / Paintshop Pro / Photoshop / Lightroom / Grafx2
Previously worked for Prisma Software producing childrens educational software on the Amiga - Titles - Pepe's Garden - Paint Pot / Kids Academy range - Paint Pot II / Shopping Basket / Which Where What? / Blobs / Alvin's Puzzles
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 26th Feb 2015 21:45 Edited at: 26th Feb 2015 22:03
Quote: "Definitely, we want to put it out on every device that AppGameKit supports."

cool
I think you have the hardest one out of the way , so they rest should be easy.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Wilf
Valued Member
18
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 26th Feb 2015 23:08
Thats exciting. Pushdown gets a spot on the appstore 'Paid' list under the Action and Adventure categories in the US and Germany.





Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
Crazy Programmer
AGK Developer
20
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 26th Feb 2015 23:27
Congrats! I wish you all the best!
Just remember when your getting super bowl adds next year to mention AppGameKit
SpecTre
Developer
21
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 27th Feb 2015 20:29
That's great, can't wait to try it on Android

Programming - AMOS on the AMIGA! / DBPro / Python / A bit of C C++ / now also AGK2! - Graphics - Deluxe Paint on the Amiga / Paintshop Pro / Photoshop / Lightroom / Grafx2
Previously worked for Prisma Software producing childrens educational software on the Amiga - Titles - Pepe's Garden - Paint Pot / Kids Academy range - Paint Pot II / Shopping Basket / Which Where What? / Blobs / Alvin's Puzzles
Wilf
Valued Member
18
Years of Service
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 11th Jun 2015 22:04
Pushdown updated to new version, Pushdown Lite released!

Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 11th Jun 2015 22:10
You working towards an Android release anytime soon?

Using AppGameKit V2 Tier 1
Wilf
Valued Member
18
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 11th Jun 2015 22:28
Its basically ready to go, Store page set up and everything. So maybe next week?

Twitter: @itanican
Facebook: https://www.facebook.com/PushdownGame
Website: www.push-down.com
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 11th Jun 2015 23:35
Quote: "Its basically ready to go, Store page set up and everything. So maybe next week?"


Great, look forward to trying it out

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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