I almost got bvh to work with agk. But I guess my angles for joint where wrong. This is the post to what I did with bvh. http://forum.thegamecreators.com/?m=forum_view&t=206045&b=41
http://forum.thegamecreators.com/?m=forum_view&t=206045&b=41 no one has really looked at it. It came close to a working format for animation with bvh. I can try and go back to see what I did wrong. What I need to know to finish this is how to rotate a limb from one joint to another. The animation works for spheres and I was really close in how to solve the joint to joint redirection of manipulation of angles.
I am sorry that I may have grammatical errors with this response but I live in the mobile world.
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.