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DarkBASIC Professional Discussion / UV mapper made in DBP - is it possible?

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Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 7th Mar 2015 17:19
Hey, I wish to make a UV mapper/unwrapper editor with DBP, though I have no real experience with UV data and such. Would it be possible and if so, are there any hints/tips for me? Thanks!

Regards Sph!nx
Sasuke
20
Years of Service
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Joined: 2nd Dec 2005
Location: Milton Keynes UK
Posted: 7th Mar 2015 19:40 Edited at: 7th Mar 2015 19:43
I've been looking into this at the moment and have been looking into UVAtlas Generation. Might be worth looking into: https://msdn.microsoft.com/en-us/library/windows/desktop/bb206321(v=vs.85).aspx

As of me I'm relatively new to this and have been looking into basic UV mapping for brushes, like a box where I can map textures to each surfaces and alter how each face is mapped. Well that's my aim.

"Get in the Van!" - Van B
Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 7th Mar 2015 20:06
Thanks mate! Looks pretty complex but I'll study it.

Regards Sph!nx
Kuper
18
Years of Service
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Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 8th Mar 2015 01:32 Edited at: 8th Mar 2015 01:33
To make UVs in DBPRo you can check Auto UV mapping by Evolved
http://www.evolved-software.com/code/codesnippets

Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 8th Mar 2015 02:58
Excellent! Thanks Kuper!

Regards Sph!nx

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