Hello all,
I've been using AppGameKit v1 more or less for a couple of years now. I have mainly done my projects to get familiar with AppGameKit but I haven't released any real application yet. I hope this will change now.
Being inspired by an AI programming challenge we had at work between a few teams of colleagues I decided to write some sort player-against-bots kind of a game but I was going to need a proper map for it. I didn't want to use any third-party software for it so I decided to write my own.
At first I planned to implement a randomly generated top-down map for the game but I wanted to try what kind of an editor I could make with AGK. So, I took a bull by the horns, made a few design guidelines on a paper and started coding.
My project is still under heavy yet unscheduled development (I have a family and a fulltime job go take care of, too) but I'm dedicated on this one whenever I got the spare time to spend on it.
A couple of existing features which the map editor currently have:
* autoload images for the asset sprites
* using mouse wheel to browse through loaded assets
* enable/disable debug info by pressing 'D' key
* placing and deleting an asset on tve screen by using left and right mouse button respectively
Features still under TODO list:
* saving map data into a file
* loading map data from a file
* placing overlapping assets on the screen (grass tile under a tree sprite)
* placing obstacle assets and defining them as static or dynamic.
*...
Here are a couple of videos showing my progress so far:
First video:
Second video:
Mah machine: Intel Xeon E3-1231v3 4x3.40GHz | CM Hyper 212 Evo | ASRock H97 Pro4 | 240GB SanDisk SSD | Sapphire Radeon R9 270X Dual-X 2048MB | Seagate HDD 1000GB |
8GB Crucial Ballistix Sport DDR3-1600