Quote: "Lots of fast spins will fill the bonus meter giving the player the opportunity to attack their opponents with either a snow-ball or hair dryer attack"
lol
I found the slow spin too but figured it was intentional when I saw the comments on spin speed.
I like that feature, but I have to hit the brakes on the hair dryer as kids shouldn't be playing with them. (or matches or flame throwers or other things that can burn them, or start a fire)
Like the snowball thing though, as that is a normal (and usually safe (- ice balls)) part of snow day fun.
The snowmen could be built as a wall of defense for snowballs battles. (been there, done that)
On a side note:
I forgot to offer a suggestion before, so...
If the little ones like 1 year old and barely older will be playing this, then maybe you can add a few sound files so the snowman can talk to them.
After all, most of them are probably not reading yet, so the HUD is not doing a lot.
A talking snowman might have a lot more appeal (it worked well for Frosty), and give them a reason to get the mouth asap.
That would promote more short spins at the beginning to counter balance the new fast spin rewards.
You are only like what, 13 mb? So, a few short one/two word sound files shouldn't hurt too bad.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1