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AppGameKit Classic Chat / ios Resolution

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Behdadsoft
15
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Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 18th Mar 2015 11:37 Edited at: 18th Mar 2015 11:39
Hi.

I made two games for android and now i want create them for ios. in android devices max resolution is 1280 x 800. I see this site http://www.iosres.com/ that is iOS Resolution Quick Reference and see max resolution is 2048 x 1536? Now should I create my games with 2048 x 1536 resolution that can work on all ios devices with different resolution?

Please Guide Me.

Thanks.
bjadams
AGK Backer
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Joined: 29th Mar 2008
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Posted: 18th Mar 2015 16:49
in my opinion 2048 x 1536 is total overkill, especially if you have many assets, but others may have other opinions
Behdadsoft
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Location: Tehran-Iran
Posted: 19th Mar 2015 21:49
anyone no have opinion?
=PRoF=
21
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Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 20th Mar 2015 00:13
My Samsung Galaxy Note 3 (Android) has a resolution of 1920 x 1080, as do many of my friends various Samsung or Sony devices.

I tend to write apps or games using smaller resolutions, mostly because I write a lot on my Tablet (1280 x 800) and my Laptop (1368 x 768) so writing in Full HD would be pointless as I couldn't display it.

Plus, a lot of mobiles aren't Full HD. My lowest resolution test device runs at 320 x 240. So all my games are designed to be legible (or at least mostly legible, lol) on this resolution.

Ultimately though, it's up to you what resolution you design your game for. AppGameKit does quite a good job of resizing things to work on all devices.

xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 20th Mar 2015 03:10 Edited at: 20th Mar 2015 03:10
I use 3 resolutions:
- 960 x 640 iPhone 4
- 1136 x 640 iPhone 5 / 6
- 1024 x 768 iPad 1 / 2

The bigger resolution are only multiplier of those ones, so they will be perfectly scaled automatically.
In fact if you print out the [MainApp bounds] size, you will see always the 3 resolutions.

Correct me if i'm wrong.

Ah, and of course i do the graphic 3 times.


xCept
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Joined: 15th Dec 2002
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Posted: 20th Mar 2015 05:58
^ I just hope that the new rumored iPad (12+ inch) won't be a different aspect ratio, like 16:9, or we'll have to create even more media to scale everything properly.
Behdadsoft
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Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 20th Mar 2015 09:27 Edited at: 20th Mar 2015 09:29
according to your said should create several game for different iPhone Devices?

Mean?

- 960 x 640 iPhone 4
- 1136 x 640 iPhone 5 / 6
- 1024 x 768 iPad 1 / 2

do all apps made with several resolution in app store?
Funnell7
12
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Joined: 8th Sep 2011
Location: UK, England
Posted: 20th Mar 2015 11:35 Edited at: 20th Mar 2015 11:36
Behdadsoft, I code all my apps with a resolution of 1136x640, and let AppGameKit handle the magnitude of different resolutions (across Android and iOS)... Yes I get borders on some devices, but I am yet to receive any negative feedback specifically for this reason, so for me, I can live with it...

Quote: "Ah, and of course i do the graphic 3 times. "


This is exactly why I use only 1 resolution! Doing 1 set of graphics is hard enough for me, let alone doing 3 lol...

Using AppGameKit V2 Tier 1
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 20th Mar 2015 17:47
Yes i do the graphic for all resolutions and make an IF ELSE in the begin to load the files.
This is a pain the first time, but if you code a manager that do it for you the first time you are ok

Look at my template for it.

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