Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Different renderings on different cameras

Author
Message
Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 18th Mar 2015 20:02
Hey everybody,

I'm working on a 3D editor. I've got 4 viewports with 4 camera's all setup with dynamic size, resolution and aspects ratios. It all works great.

Now my question is, is it possible to make objects render differently in different camera's. Example; perspective view is full mesh with lighting, etc. but front view shows wireframe.

If this is possible, how would I do this?

Thanks!

Regards Sph!nx
Green Gandalf
VIP Member
21
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 18th Mar 2015 20:49
Yes. Just do the various renders in sequence, changing the settings as you go. For example, in outline:



This is the sort of thing done routinely in things like shadow mapping, bloom effects and so on.



Powered by Free Banners
Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 18th Mar 2015 22:25
Thank you very much, mister Gandalf!

Regards Sph!nx

Login to post a reply

Server time is: 2026-07-14 23:43:05
Your offset time is: 2026-07-14 23:43:05