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AppGameKit Classic Chat / Tier 1 Loading 3D Assets

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mrradd
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: CA, USA
Posted: 21st Mar 2015 16:32
I couldn't really find anything on this, so here it goes.

One of the sample projects, Movie Theater I think, states that it uses FPS Creator to generate some environment and then loads in that environment into AGK2. I am curious if I have any other choices for creating assets for use with AGK2? For instance Blender, or maybe even LeadWerks.

I used to make OpenGL games from scratch and I really don't feel like doing all that Vector crap again and guessing and checking to move my assets into place. I made a utility to move objects around, but it is too tedious to do anything "cool". I saw one guy had made an old school rougelike game which seemed to employ some 3D rendering--looked neat. Right now I aspire to Wolfenstein 3D quality haha.

Ideas???

-mrradd-
29 games
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 22nd Mar 2015 00:43
Yes, you can load models made in any 3D modelling software but at the moment AppGameKit only supports .obj files.

I make all my models in blender and export as .obj and have never had a problem.

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 22nd Mar 2015 14:40
there is also the ago format.... i did an object converter program but it only works for triangle based meshes.

it can load x,3ds,obj,dbo and export to ago

i might as well add export to obj to make it even better.

located here:

http://forum.thegamecreators.com/?m=forum_view&t=213385&b=41

and i also did an animation plugin here:

http://forum.thegamecreators.com/?m=forum_view&t=212261&b=41
but again... only works with triangle based meshes

www.sheldonscreations.com

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