I couldn't really find anything on this, so here it goes.
One of the sample projects, Movie Theater I think, states that it uses FPS Creator to generate some environment and then loads in that environment into AGK2. I am curious if I have any other choices for creating assets for use with AGK2? For instance Blender, or maybe even LeadWerks.
I used to make OpenGL games from scratch and I really don't feel like doing all that Vector crap again and guessing and checking to move my assets into place. I made a utility to move objects around, but it is too tedious to do anything "cool". I saw one guy had made an old school rougelike game which seemed to employ some 3D rendering--looked neat. Right now I aspire to Wolfenstein 3D quality haha.
Ideas???
-mrradd-