Hi,
I'm making animated sprites using an atlas image, subimages file and a deode file which states which of the subimages to use. I'm using the AddSpriteAnimationFrame command but when I play the sprite, it misses the last frame off? I've used the GetSpriteFrameCount command and the sprite
does have the correct number of frames and I can, via the SetSpriteFrame command, force it to show the last frame. So it appears to be in there BUT when simply playing the sprite, the last frame is missing....
Any clues?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)