Hi, I have been trying to make a game like arkanoid. I have a ball that falls down the screen and when it hits my paddle it bounces backup the screen. If it hits objects they get deleted and the score increases - this all works well. However, when the ball hits my paddle it spins around - i want the paddle to stay static rather than spin.
I hope someone can offer advice.
The main physics code i have used are:
setspritephysicson (paddle, 2)
if getphysicscollision (paddle, asteroid) = 1
score = score + 1
SetSpritePhysicsRestitution( 2, 5 )