Alas no. There are many thousands of people who use Swype as their preferred form of text input, and it works on every android app requiring text input APART from anything created with AGK.
This is a showstopper for anyone wanting to create an app that requires text input on Android (using the standard text input method rather than a custom keyboard at least).
Personally I would like to attempt my own chat app, but cannot without having to re-invent the wheel with a custom keyboard.
I'm sure it would take Paul a matter of minutes to resolve this issue. I found some example code on how to resolve it via a quick search, so it can't be that big a deal.
The issue is that Swype allows the user to write complete words and not just individual letters, so there's a buffer. AppGameKit is only getting a single character and not the whole buffer string (I think).
Similar issue experienced (and resolved) here: [href=http://www.iopixel.com/blog/keyboard-input-with-ndk/
]http://www.iopixel.com/blog/keyboard-input-with-ndk/
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I know it's not a priority, but I really hope this gets fixed.