strings not belongs the udt struct length, its just a pointer to the next block of memory. ReadWriteString we already have, can used by load/save udt or load/save array.
about images, we used only id's yet in a integer type.
so load/save array would load/save integers only.
its not wrong and also not good but ok at the moment.
same with sounds id's.
other solution to get the udt struct items as enumeration name,data type
would also be handy if load/save array will drop.
AGK 108 (B)19 + AppGameKit V2 Beta .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)