So I'm nearing the end of my first app, have been pouring over the forums trying to find an easy way to pack/protect the images in my game. I'm not looking for anything huge, just a simple deterrent to prevent someone from copying them out of the install.
Using some memblock examples I think I'm at a good point, but the memblocks are huge when written, which makes sense, it is uncompressed data. I'm a bit lost on what route to take now, any suggestions?
edit: Also should probably do something with the subimage.txt file.
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