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AppGameKit Classic Chat / GetManagedSpriteCount returns 0

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BraindeaD
16
Years of Service
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Joined: 30th Mar 2008
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Posted: 18th Apr 2015 17:34
Hi all,
since a few alpha versions of AppGameKit v2, the GetManagedSpriteCount function allways retuns 0. The GetManagedSpriteDrawnCount function seems to work OK.
Any possibility of fix in the next beta, its a useful command to avoid sprite leaks

Thanks in advance.
Regards.

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