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AppGameKit/AppGameKit Studio Showcase / [WIP] Tilemap Level Editor (Thank you AGK2)

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x3meblue
15
Years of Service
User Offline
Joined: 11th Dec 2008
Location: Nuremberg, Germany
Posted: 19th Apr 2015 09:31 Edited at: 19th Apr 2015 20:59
Wow, i never thought that i could write my own level editor.
It's a very simple one, but it works good enough for me and i will
try to improve it further, the more i learn about programming.

For me AGK2 is really amazing. Sure, it lacks still some (many)
things, but it's easy to learn and already a lot of cool stuff
is possible with it.

If you want try it, feel free to download.

Controls:

Esc - Quit
F1 - Save [not implemented yet]
F2 - Load [not implemented yet]
F3 - Clear
Arrow Keys - Select Tile Position
Space - Set tile
Del - Delete tile
G - Turn Grid On/Off
1..8 - Select Tile

Current Limitations:

- Map size is fixed to 640 x 480
- Only one tileset with 8 tiles
- Only 32 x 32 tile size
- Map saving not working
- Map loading not working
- No mouse support
- ...

AGK2 Tier 1 / GameGuru / ProMotion 6.5

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x3meblue
15
Years of Service
User Offline
Joined: 11th Dec 2008
Location: Nuremberg, Germany
Posted: 19th Apr 2015 19:10 Edited at: 19th Apr 2015 19:11
Some small updates:
(newest download version is
always in the first post)

Bugfixes:
- tiles are now deleted correctly

New Features:
- background color can be changed (RGB)
- file box to save/load tilemap (saving/loading NOT working yet)
- file box to load different tilesets (not working yet)

IMPORTANT:
If you change a value in an editbox, you always have to press
'ENTER' first before you can set tiles in the map again.

AGK2 Tier 1 / GameGuru / ProMotion 6.5
x3meblue
15
Years of Service
User Offline
Joined: 11th Dec 2008
Location: Nuremberg, Germany
Posted: 23rd Apr 2015 19:41 Edited at: 23rd Apr 2015 19:42
What i learned with this project will be improved and is the base of my new 2d Tile Map Editor L3V3L2:
http://forum.thegamecreators.com/?m=forum_view&t=214287&b=48



AGK2 Tier 1 / GameGuru / ProMotion 6.5

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