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AppGameKit Classic Chat / Xcode and IOS app export

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Henry2
10
Years of Service
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Joined: 6th Oct 2014
Location:
Posted: 19th Apr 2015 22:40
Hi,

I was wondering whether there was any method whereby one could load an AppGameKit project into XCode 6.4 (developper beta) as export IPA does not appear to be working firstly (although one can sideload the app) and as it would be helpful in terms of testing on various devices.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 29th Apr 2015 05:05
I haven't played with the interpreter (Tier 1) in iOS for V2.

It used to be that you would use the AppGameKit IDE to compile the bytecode file and then copy it into the media directory for an Xcode project built from the iOS interpreter and it would execute the bytecode. If you had a registered iOS device with the right development certificate, Xcode would load the whole project on the device and it would run. And it would stay on the device and be executable as many times as you wanted.

Then, assuming that you had all the right Apple certs set up, you could create the IPA file and even upload it to the store.

Cheers,
Ancient Lady
Wilf
Valued Member
18
Years of Service
User Offline
Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 29th Apr 2015 10:44 Edited at: 29th Apr 2015 10:49
It's still possible with AppGameKit 2.

- Find your AGK2 app on your mac
- Right click, 'Show Package Contents'
- navigate to /Contents/Resources/Tier 2
- copy that folder to somewhere like /Documents
- copy /Documents/Tier 2/interpreter_ios and rename it to your project name
- copy your bytecode.byc file from your AppGameKit project and put it in /Media
- open '/Documents/Tier 2/yourproject_ios/agkinterpreter.xcodeproj' in Xcode

Seems to work with some futzing around. Be wary about renaming your project file from within Xcode 6.3 though, it will crash and leave the package open.

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