This is a particle system I'm working on for AppGameKit that includes a Windows Forms editor.
Last update: 23rd April 2015
Download Version 0.0.3
Features:
-Multiple emitters possible for each particle system
-Additive blending for alpha based images
-'Standard' movement options such as Linear / Jitter
-Change Color, Scale, Movement, Rotation settings using 'Standard' settings (all adjustable)
-Easy depth setting
-Emission shape / direction / frequency
-Fire & forget mode for explosions etc.
-Save & Load the export files for easy loading into AppGameKit V2 with full example code and runtime folder for easy addition to any project
-Runtime speed data including the option to test the uncapped framerate (Click on UNCAP in the view screen)
Upcoming features:
-Physics
-Gravity
-Wind
-Additional Depth options
-Just ask...!
FAQ:
Q: Is it free?
A: Yes, completely. Enjoy!
Q: Is it fast?
A: That depends on how you use it. If you use hundreds of large particles per second then perhaps not but I have included some AppGameKit runtime data in the output window so you can optimise your systems in realtime.
As soon as the download is ready (very soon) please try it out and let me know what you think of it. In the meantime, suggestions?
Using AppGameKit V2 Tier 1