This my problem http://forum.thegamecreators.com/?m=forum_view&b=8&t=145404&p=51 terrain is totaly black.
My project on Dark GDK need a shader from BT Terrain. This shader must be include fog, light and 3 tile textures and RGB map.
helicop.cpp
BT_BuildTerrain(TerrainID,TERRAIN_MODEL,1);
//dbConvertObjectFVF( TERRAIN_MODEL, 102); - not effect
dbTextureObject ( TERRAIN_MODEL,TERRA_DEATIL_LOW, 0);
dbTextureObject ( TERRAIN_MODEL,TERRA_DEATIL_ME,1);
dbTextureObject ( TERRAIN_MODEL,TERRA_DEATIL_HI,2);
dbTextureObject ( TERRAIN_MODEL,TERRA_COLOR_TEXTURE,3);
dbLoadEffect("Resource/FX/terrainFXv2.fx",0,0,TerrainFX );
dbSetObjectEffect(TERRAIN_MODEL, TerrainFX);
If you make "fur" in grass texture (TERRA_DEATIL_ME), i pay +5$. My shader place in TestHelicop\Resource\FX\terrainFXv2.fx. I am attach full project whith source code here.
ps. +5$ if you help me activate BT_FlattenTerrain(); - this function work only DB, but not work on GDK
zzz!