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Android / Images not loading

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Doz
16
Years of Service
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Joined: 16th Apr 2008
Location:
Posted: 23rd Apr 2015 23:32
So I've been testing on a variety of devices and I ran into an older android tablet of mine which could not load any of the images in my game.

I suspect this is a limitation to the texture atlas size, what I can't figure out are the rules/limits to this. I've already had to split up my texture atlas once to go from pc to android and it works on my recent devices at 2048x2048. Breaking it up further into 1024x1024 chunks might prove problematic so I'm considering just setting minimum specs for distribution. Does anyone know what the limiting factor might be? Is it memory, android version, etc...

Thanks!

"The trouble with quotes on the Internet is that you can never know if they are genuine." -Abraham Lincoln
Polaraul
9
Years of Service
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Joined: 13th Dec 2014
Location:
Posted: 24th Apr 2015 14:32
Based on experience I think some older devices do not support 2048x2048 images. For one of my devices I had to break the textures further up into 1024x1024 images I'm afraid.

Doz
16
Years of Service
User Offline
Joined: 16th Apr 2008
Location:
Posted: 24th Apr 2015 18:20
Hmm, might have to go that route, seems like I'd be covered for just about everything then. Thanks for the help.

"The trouble with quotes on the Internet is that you can never know if they are genuine." -Abraham Lincoln

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