Hi CJB.
I guess the truth of the matter is that I have never really felt "comfortable" (if that makes sense) in the Android market. I think, for a first attempt, my apps where not too bad, but then again they didn't really push any boundaries. They were a means to learn AppGameKit and the App market.
My main concerns for the Android market was the lack of discoverability and poor returns. True, my apps were not ground breaking and did not have high user retention, but on the stats I did collect, ADMOB earnings are certainly not the way for me to monetise an app. Also, this made me hesitant to invest time in developing more complex apps and IP. I therefore decided to pull out of the Android market and "retire" the apps I made, rather than let them languish there unloved. Also, developing for Android felt very limiting, but by the same token, AppGameKit did not feel the best choice for developing Windows apps.
I think as well (and this is not meant as a criticism) that AppGameKit never really felt like a development tool that I could stay with. As a developer you need to know that your development environment is robust and can create anything you ask of it. I am grateful for AppGameKit for giving me such an easy start in the world of App development, but it just feels like at present it is underfunded. There are so many features that it needs to make it current, and the update cycle seems so slow. It can be a little buggy in places too. Who knows though, if AppGameKit develops a few more targets (HTML5 in particular) then I may be tempted back.
This is not intended to be a negative post though. The community here is great, and to me, that is by the far the strongest part of AppGameKit
My time with the Android market and AppGameKit has certainly not been wasted. There are some great people on these boards, and, as for myself, well, sometimes you have to figure out what isn't right to work out what is right.
I still read these boards too, and if I can ever help with a question, will