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AppGameKit/AppGameKit Studio Showcase / AGK Scene Builder [AGK V2 Tier 1]

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BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Sep 2015 18:06
I like it!

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 9th Sep 2015 03:18 Edited at: 9th Sep 2015 06:30
That plasma is out of this world.

Quote: " there should be an example project in the download that has the code for using the particle system."

That must be one heck of an example!
I better have a look.

Edit
WOW!
That PAX particle editor ROCKS!!
How had I not tried that before?
I made a jet engine exhaust, snow, a nice explosion, and a couple plasma bombs with very little effort.
Now, I get to see how long it will take me to put them in a game.
Thanks for sharing Baxslash!


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 9th Sep 2015 13:20 Edited at: 9th Sep 2015 13:23
Quote: "That must be one heck of an example!"


It is great as baxslash has made it as an include file with commands to load and call the particle system.

Quote: "That PAX particle editor ROCKS!!"


This has got to be one of the best and most usefull tools for AGK.
I even find myself just using it for fun to see what I can create!

Quote: "Now, I get to see how long it will take me to put them in a game."


It will take you no time at all and you will slap yourself on the head and say why have I not used this!?!?

@baxslash, great work with this and thanks for sharing it


Edit:
Also forgot to mention baxslash, hope you can finish this placement editor. You have a customer here as I would buy this!

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 9th Sep 2015 15:39
I'm trying! Just not getting much (if any) time at the moment...

Managing a development team is taking all my time at the moment.

Using AppGameKit V2 Tier 1
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 9th Sep 2015 16:41
Quote: "I'm trying! Just not getting much (if any) time at the moment... "


Well no rush as it will be worth the wait

Quote: "Managing a development team is taking all my time at the moment."


Good luck with that, I know what you mean with the day job though, want to get coding more but at the end of the day got to pay the bills

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 10th Sep 2015 05:11
Thanks Baxslash for your particle editor.
My piglet is packing tab key bombs now... (see attached)
PAX is just what I need to make my HotSlots smoking hot!
I want to add particles to everything now, so I have plenty to play with while we wait for the scene builder.
Thanks again!


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 25th Sep 2015 16:00 Edited at: 25th Sep 2015 16:05
HI

I have tried for your great tool.

Pax editor :
It doesn't work at all on my PC (windows 8). When I clic on the exe, the programm start, and after a few seconds, it freeze, without any message. I have to kill the application in windows task manager .
Do I need to install other thing to use it ?




AGK scene builder
It works better, but I have some bug :
- the menu "Scene" doesn't works (NEw/load/save/export), except the menu "quit".

- I have some bugs
When I have created a particle system (from the example of pax) (sorry, the message is in french), or when I have created a point light :


Quote: "************** Texte de l'exception **************
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
à System.Convert.ToDecimal(String value)
à AGK_Scene_Builder.MainForm.HandleComm()
à AGK_Scene_Builder.MainForm.timer1_Tick(Object sender, EventArgs e)
à System.Windows.Forms.Timer.OnTick(EventArgs e)
à System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
AGK Scene Builder
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///D:/Programs/AGK/Tools/AGK%20Scene%20Builder/AGK%20Scene%20Builder.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.34239 built by: FX452RTMGDR
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
"


It seems to be two great tools, I hope you will have the time to fixe the bug .
Thank you for this great tool

http://www.dracaena-studio.com
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 8th Nov 2015 17:28
I haven't tested on W8 but will try when I get a chance. I've been pretty busy with my new job / training and life in general. Haven't had a chance to 'play' in a long time!
Using AppGameKit V2 Tier 1

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