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FPSC Classic Scripts / the enemy search for and attack player

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Message
Abdulilah Saleh
8
Years of Service
User Offline
Joined: 14th Dec 2013
Location:
Posted: 25th Apr 2015 07:04 Edited at: 25th Apr 2015 07:06
hi guys

i want the enemy search for and attack player

because i make game horror and i looking for this script

i have 2 script but problem in animation when enemy attack me

1 :

;Artificial Intelligence Script
;Header

desc = Search for and attack plr (scary)

;Triggers
;//Start\\
:state=0:waypointstart,etimerstart,state=1
:state=1,plrdistwithin=600:music=audiobank\HorrorMusic\enemy_close.ogg,state=20
:state=1,plrcanbeseen:state=50

;if enemy search too long, he will destroy hisself
:etimergreater=15000:destroy

;///Found\\\
:state=20,plrcanbeseen:state=50
:state=20,plrcannotbeseen:state=40

;///Search\\\
:state=40,plrcannotbeseen,random=3:etimerstart
:state=40,plrcannotbeseen,random=3,etimergreater=30:rotateheadrandom=50
:state=40,plrcannotbeseen,random=3,etimergreater=40:pivotrandom=55,movefore=10,animate=2
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=60:rotatetoplr
:state=40:state=20

;//ATTACK\\
:state=50,plrcanbeseen,plrdistfurther=50:settarget,music=audiobank\HorrorMusic\enemy_att.ogg,loopsound=audiobank\HorrorMusic\enemy_seeu.ogg,state=51
:state=50,plrcannotbeseen:stopsound
:state=51,plrdistfurther=50:movetotarget=1,animate=5
:state=51,plrdistwithin=50:rotatetoplr,animate=6,plraddhealth=-10
:state=51,losetarget=100,plrdistfurther=100,plrcannotbeseen:stopsound,music=audiobank\HorrorMusic\enemy_search.ogg,state=20

;End of Script ]



:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

:activated=2:waypointstop,settargetname=NAME OF YOUR REMOTE CONTROL ENTITY,state=2
:state=2:rotatetotarget
:state=2:animate=2,movefore=1

:state=0,plrdistwithin=300:waypointstop,state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth-20

if you have script different please paste here

help me pls
ncmako
10
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 1st May 2015 18:00
Abdulilah Saleh
This could be hard to tell, the script appears to be an older
version. In the "ATTACK" section of the script it only calls for "animate=", there's no "setframe"? (so I figure its older)
Your character most likely doesn't match the animation being
called for in the script. Is the character stock or custom?
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
Abdulilah Saleh
8
Years of Service
User Offline
Joined: 14th Dec 2013
Location:
Posted: 2nd May 2015 14:53
called for in the script. Is the character stock or custom?

it's character

and thanks for information mr.ncmako

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