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AppGameKit Classic Chat / Normal maps on 3D planes.

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Pawprints
13
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Joined: 11th Oct 2011
Location:
Posted: 27th Apr 2015 22:16
Hi,

I know shaders are great for all things sprite related but do they also effect the appearance of 3D planes and meshes? I was hoping that the option to load normal maps would instantly give a feeling of depth on a 3D plane and not just look identical as surely that's the whole point of the perimeter? Is there something I'm missing here without delving into shaders or are normal maps linked to shaders only.

Plus I'm finding the whole lighting process a bit strange (on mac) and have only managed to get one light working which is very strange. I can understand it if I had an intel card but surely a GTX 660 3G should be able to handle a bit more than this? Will keep experimenting. I'm guessing that range can be any size and colours are 0-255 when setting up a light. It's all very vague in the help texts.

If anyone has any shaders that work with planes and normals then please let me know as I'd love to try one out before I buy the sprite illuminating software.

I'm hoping that now the 3D command enhancements are in sight we will be able to take AppGameKit to the next level.

If it's not broken don't keep trying to fix it.
BatVink
Moderator
21
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User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Apr 2015 08:32
Check this thread to see shaders working on 3D objects.

I think that without shaders, there is currently support for only one light. That should change once 3D gets the full treatment.

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Pawprints
13
Years of Service
User Offline
Joined: 11th Oct 2011
Location:
Posted: 30th Apr 2015 20:20
Thanks.

Great demo's but I've still not had much luck in lighting a normal map in 3D (loaded to a set of planes). I basically want to use sprite laminator in conjunction with normal mapped planes to give a feeling of depth. I've seen the technique working with flat sprites but it should also work with say a mode 7 plane or a sprite in a 3D world etc.

If anyone has any examples of this please let me know.

If it's not broken don't keep trying to fix it.

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