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DarkBASIC Professional Discussion / Quad shader is not align correctly in DBPro

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Max Maker
19
Years of Service
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Joined: 17th May 2007
Location: 4
Posted: 2nd May 2015 22:25 Edited at: 2nd May 2015 22:29
Hello,
I'm trying to make a shader that allow to bake texture, it's like
quad shader.

I couldn't decide what the problem is, is it from object scale, or shader...? or the camera
works fine in fx composer.

here is some differences:



this is a simple shader from nvidia fx composer:



the only change is:



for other objects, it doesn't show at all

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Green Gandalf
VIP Member
21
Years of Service
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 3rd May 2015 03:14
Why don't you use or modify the one that comes with DBPro? Have a look in your DBPro/Compiler/Effects folder.



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Max Maker
19
Years of Service
User Offline
Joined: 17th May 2007
Location: 4
Posted: 3rd May 2015 23:35
FIXED IT.
Thanks Gandalf.

just a little optimization:




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