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AppGameKit Classic Chat / trouble updating tier 2 environment to 2.0.13

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lumni
9
Years of Service
User Offline
Joined: 28th Mar 2015
Location:
Posted: 8th May 2015 06:29
Hi. I'm having trouble updating my environment. I work with C++ and i have the steam version of agk. my current version is probably 2.0.11 or whatever was latest by the end of february. I've done the following:
-updated agk through steam to 2.0.13 (checked in the agk about)
-Tools -> install additional files
-then in the install folder I edited the android template .cpp file to test one of the changes in 2.0.12 i am particularly interested in: "Fixed Android sensors all returning zero until the app is sent to the background and resumed" by adding agk:rint(agk::GetRawAccelX()); to app::Loop().
-hardCodedCompileScript.bat
-refresh and run

the code still prints 0.0000000 until I send the app to the background and back again.

i'm probably forgetting something really stupid and would really like if someone pointed it out. also, is there a better way to check the version of agk in tier 2 ?
thanks.
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th May 2015 20:03
Fixed for the next version

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