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DARKBASIC PRO 3d WORLD EDITOR
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Posted: 16th May 2015 19:29
Is it possible to export a .dds from an object so that all textures are mapped to the object?

- Infinity is Simplicity -
Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 17th May 2015 02:18
What do you mean?

DDS files are just a particular image format like png, jpg, etc. Also, export from where?



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DARKBASIC PRO 3d WORLD EDITOR
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Posted: 18th May 2015 08:48
Like can I load a model on 3d software and export one texture to represent all the textures of the model?

- Infinity is Simplicity -
Green Gandalf
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Posted: 18th May 2015 13:25
As far as I know there is no native DBPro command to create a texture atlas if that's what you mean. You'd have to create the UV map and the texture atlas yourself - but I'm sure both can be done in DBPro if you know what you're doing.



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DARKBASIC PRO 3d WORLD EDITOR
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Posted: 24th May 2015 06:09
lol well my only theory of doing such was to save data to a file that kept track of certain coordinates for certain limbs and use the get image command but that didnt work.. am i even close?!?

- Infinity is Simplicity -
Green Gandalf
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Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 24th May 2015 15:27
Quote: "Like can I load a model on 3d software and export one texture to represent all the textures of the model?"


I'm sure some 3D software allows you to do that. Which software were you thinking about? Or were you trying to do the same thing using DBPro?

Quote: "lol well my only theory of doing such was to save data to a file that kept track of certain coordinates for certain limbs and use the get image command but that didnt work.. am i even close?!?"


Not quite sure what you've tried.



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